# Conditional Generation of Audio from Video via Foley Analogies

arXiv: https://arxiv.org/abs/2304.08490 · HTML: https://mlsanity.com/paper/2304.08490/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 76 references that are in the map.
- First posted on arXiv 17 Apr 2023.

## Builds on (most cited first, 30 of 44)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Real-Time User-Guided Image Colorization with Learned Deep Priors](https://mlsanity.com/paper/1705.02999/) (2017)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Foley Music: Learning to Generate Music from Videos](https://mlsanity.com/paper/2007.10984/) (2020)
- [Learning Individual Speaking Styles for Accurate Lip to Speech Synthesis](https://mlsanity.com/paper/2005.08209/) (2020)
- [Into the Wild with AudioScope: Unsupervised Audio-Visual Separation of On-Screen Sounds](https://mlsanity.com/paper/2011.01143/) (2020)
- [Vid2speech: Speech Reconstruction from Silent Video](https://mlsanity.com/paper/1701.00495/) (2017)
- [Visually Informed Binaural Audio Generation without Binaural Audios](https://mlsanity.com/paper/2104.06162/) (2021)
- [Visual Acoustic Matching](https://mlsanity.com/paper/2202.06875/) (2022)
- [Telling Left from Right: Learning Spatial Correspondence of Sight and Sound](https://mlsanity.com/paper/2006.06175/) (2020)
- [DrumGAN: Synthesis of Drum Sounds With Timbral Feature Conditioning Using Generative Adversarial Networks](https://mlsanity.com/paper/2008.12073/) (2020)

## Built on by (most cited first, 30 of 52)

- [Sociotechnical Safety Evaluation of Generative AI Systems](https://mlsanity.com/paper/2310.11986/) (2023)
- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners](https://mlsanity.com/paper/2402.17723/) (2024)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Binding Touch to Everything: Learning Unified Multimodal Tactile Representations](https://mlsanity.com/paper/2401.18084/) (2024)
- [Frieren: Efficient Video-to-Audio Generation Network with Rectified Flow Matching](https://mlsanity.com/paper/2406.00320/) (2024)
- [Temporally Aligned Audio for Video with Autoregression](https://mlsanity.com/paper/2409.13689/) (2024)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [Read, Watch and Scream! Sound Generation from Text and Video](https://mlsanity.com/paper/2407.05551/) (2024)
- [TAVGBench: Benchmarking Text to Audible-Video Generation](https://mlsanity.com/paper/2404.14381/) (2024)
- [Text-to-Audio Generation Synchronized with Videos](https://mlsanity.com/paper/2403.07938/) (2024)
- [SyncFusion: Multimodal Onset-synchronized Video-to-Audio Foley Synthesis](https://mlsanity.com/paper/2310.15247/) (2023)
- [AV-Link: Temporally-Aligned Diffusion Features for Cross-Modal Audio-Video Generation](https://mlsanity.com/paper/2412.15191/) (2024)
- [UniForm: A Unified Multi-Task Diffusion Transformer for Audio-Video Generation](https://mlsanity.com/paper/2502.03897/) (2025)
- [Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos](https://mlsanity.com/paper/2406.09272/) (2024)
- [T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesis](https://mlsanity.com/paper/2401.09294/) (2024)
- [A Simple but Strong Baseline for Sounding Video Generation: Effective Adaptation of Audio and Video Diffusion Models for Joint Generation](https://mlsanity.com/paper/2409.17550/) (2024)
- [Language-Guided Joint Audio-Visual Editing via One-Shot Adaptation](https://mlsanity.com/paper/2410.07463/) (2024)
- [Images that Sound: Composing Images and Sounds on a Single Canvas](https://mlsanity.com/paper/2405.12221/) (2024)
- [Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Sound](https://mlsanity.com/paper/2408.11915/) (2024)
- [VMAS: Video-to-Music Generation via Semantic Alignment in Web Music Videos](https://mlsanity.com/paper/2409.07450/) (2024)
- [Synchronized Video-to-Audio Generation via Mel Quantization-Continuum Decomposition](https://mlsanity.com/paper/2503.06984/) (2025)
- [Audio-Agent: Leveraging LLMs For Audio Generation, Editing and Composition](https://mlsanity.com/paper/2410.03335/) (2024)
- [Self-Supervised Audio-Visual Soundscape Stylization](https://mlsanity.com/paper/2409.14340/) (2024)
- [Language Model Based Text-to-Audio Generation: Anti-Causally Aligned Collaborative Residual Transformers](https://mlsanity.com/paper/2510.04577/) (2025)
- [The Sound of Water: Inferring Physical Properties from Pouring Liquids](https://mlsanity.com/paper/2411.11222/) (2024)
- [FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment](https://mlsanity.com/paper/2412.15023/) (2024)
- [TA-V2A: Textually Assisted Video-to-Audio Generation](https://mlsanity.com/paper/2503.10700/) (2025)
- [DeepAudio-V1:Towards Multi-Modal Multi-Stage End-to-End Video to Speech and Audio Generation](https://mlsanity.com/paper/2503.22265/) (2025)
- [AudioMoG: Guiding Audio Generation with Mixture-of-Guidance](https://mlsanity.com/paper/2509.23727/) (2025)

## Abstract (arXiv)

The sound effects that designers add to videos are designed to convey a particular artistic effect and, thus, may be quite different from a scene's true sound. Inspired by the challenges of creating a soundtrack for a video that differs from its true sound, but that nonetheless matches the actions occurring on screen, we propose the problem of conditional Foley. We present the following contributions to address this problem. First, we propose a pretext task for training our model to predict sound for an input video clip using a conditional audio-visual clip sampled from another time within the same source video. Second, we propose a model for generating a soundtrack for a silent input video, given a user-supplied example that specifies what the video should "sound like". We show through human studies and automated evaluation metrics that our model successfully generates sound from video, while varying its output according to the content of a supplied example. Project site: https://xypb.github.io/CondFoleyGen/
