# Everyone Can Be Picasso? A Computational Framework into the Myth of Human versus AI Painting

arXiv: https://arxiv.org/abs/2304.07999 · HTML: https://mlsanity.com/paper/2304.07999/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 79 references that are in the map.
- First posted on arXiv 17 Apr 2023.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [SketchyGAN: Towards Diverse and Realistic Sketch to Image Synthesis](https://mlsanity.com/paper/1801.02753/) (2018)
- [How to Read Paintings: Semantic Art Understanding with Multi-Modal Retrieval](https://mlsanity.com/paper/1810.09617/) (2018)
- [Discovering Visual Patterns in Art Collections with Spatially-consistent Feature Learning](https://mlsanity.com/paper/1903.02678/) (2019)
- [Supporting Analysis of Dimensionality Reduction Results with Contrastive Learning](https://mlsanity.com/paper/1905.03911/) (2019)
- [Can Computers Create Art?](https://mlsanity.com/paper/1801.04486/) (2018)

## Built on by (most cited first, 1 of 1)

- [Diffusion-Based Visual Art Creation: A Survey and New Perspectives](https://mlsanity.com/paper/2408.12128/) (2024)

## Abstract (arXiv)

The recent advances of AI technology, particularly in AI-Generated Content (AIGC), have enabled everyone to easily generate beautiful paintings with simple text description. With the stunning quality of AI paintings, it is widely questioned whether there still exists difference between human and AI paintings and whether human artists will be replaced by AI. To answer these questions, we develop a computational framework combining neural latent space and aesthetics features with visual analytics to investigate the difference between human and AI paintings. First, with categorical comparison of human and AI painting collections, we find that AI artworks show distributional difference from human artworks in both latent space and some aesthetic features like strokes and sharpness, while in other aesthetic features like color and composition there is less difference. Second, with individual artist analysis of Picasso, we show human artists' strength in evolving new styles compared to AI. Our findings provide concrete evidence for the existing discrepancies between human and AI paintings and further suggest improvements of AI art with more consideration of aesthetics and human artists' involvement.
