# GaitRef: Gait Recognition with Refined Sequential Skeletons

arXiv: https://arxiv.org/abs/2304.07916 · HTML: https://mlsanity.com/paper/2304.07916/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 44 references that are in the map.
- First posted on arXiv 16 Apr 2023.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Deep Learning for Person Re-identification: A Survey and Outlook](https://mlsanity.com/paper/2001.04193/) (2020)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [HRFormer: High-Resolution Transformer for Dense Prediction](https://mlsanity.com/paper/2110.09408/) (2021)
- [Putting People in their Place: Monocular Regression of 3D People in Depth](https://mlsanity.com/paper/2112.08274/) (2021)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [TransPose: Keypoint Localization via Transformer](https://mlsanity.com/paper/2012.14214/) (2020)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)
- [TokenPose: Learning Keypoint Tokens for Human Pose Estimation](https://mlsanity.com/paper/2104.03516/) (2021)
- [Pose Recognition with Cascade Transformers](https://mlsanity.com/paper/2104.06976/) (2021)
- [Horizontal Pyramid Matching for Person Re-identification](https://mlsanity.com/paper/1804.05275/) (2018)
- [SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos](https://mlsanity.com/paper/2112.13715/) (2021)
- [GaitEdge: Beyond Plain End-to-end Gait Recognition for Better Practicality](https://mlsanity.com/paper/2203.03972/) (2022)
- [Gait Recognition Using 3-D Human Body Shape Inference](https://mlsanity.com/paper/2212.09042/) (2022)
- [Combining the Silhouette and Skeleton Data for Gait Recognition](https://mlsanity.com/paper/2202.10645/) (2022)

## Built on by (most cited first, 9 of 9)

- [OpenGait: A Comprehensive Benchmark Study for Gait Recognition towards Better Practicality](https://mlsanity.com/paper/2405.09138/) (2024)
- [ShARc: Shape and Appearance Recognition for Person Identification In-the-wild](https://mlsanity.com/paper/2310.15946/) (2023)
- [Exploring More from Multiple Gait Modalities for Human Identification](https://mlsanity.com/paper/2412.11495/) (2024)
- [HiH: A Multi-modal Hierarchy in Hierarchy Network for Unconstrained Gait Recognition](https://mlsanity.com/paper/2311.11210/) (2023)
- [GaitSTR: Gait Recognition with Sequential Two-stream Refinement](https://mlsanity.com/paper/2404.02345/) (2024)
- [CVVNet: A Cross-Vertical-View Network for Gait Recognition](https://mlsanity.com/paper/2505.01837/) (2025)
- [Text-guided Feature Disentanglement for Cross-modal Gait Recognition](https://mlsanity.com/paper/2605.30784/) (2026)
- [Occluded Gait Recognition with Mixture of Experts: An Action Detection Perspective](https://mlsanity.com/paper/2609.18432/) (2026)
- [Who Remains, What Changes: Identity Anchored Composed Gait Retrieval](https://mlsanity.com/paper/2608.26632/) (2026)

## Abstract (arXiv)

Identifying humans with their walking sequences, known as gait recognition, is a useful biometric understanding task as it can be observed from a long distance and does not require cooperation from the subject. Two common modalities used for representing the walking sequence of a person are silhouettes and joint skeletons. Silhouette sequences, which record the boundary of the walking person in each frame, may suffer from the variant appearances from carried-on objects and clothes of the person. Framewise joint detections are noisy and introduce some jitters that are not consistent with sequential detections. In this paper, we combine the silhouettes and skeletons and refine the framewise joint predictions for gait recognition. With temporal information from the silhouette sequences, we show that the refined skeletons can improve gait recognition performance without extra annotations. We compare our methods on four public datasets, CASIA-B, OUMVLP, Gait3D and GREW, and show state-of-the-art performance.
