# SeaThru-NeRF: Neural Radiance Fields in Scattering Media

arXiv: https://arxiv.org/abs/2304.07743 · HTML: https://mlsanity.com/paper/2304.07743/

## Key facts

- Cited by 75 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 55 references that are in the map.
- First posted on arXiv 16 Apr 2023.

## Builds on (most cited first, 20 of 20)

- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [HDR-NeRF: High Dynamic Range Neural Radiance Fields](https://mlsanity.com/paper/2111.14451/) (2021)
- [NeRF-SR: High-Quality Neural Radiance Fields using Supersampling](https://mlsanity.com/paper/2112.01759/) (2021)
- [Underwater Single Image Color Restoration Using Haze-Lines and a New Quantitative Dataset](https://mlsanity.com/paper/1811.01343/) (2018)
- [LOLNeRF: Learn from One Look](https://mlsanity.com/paper/2111.09996/) (2021)
- [NAN: Noise-Aware NeRFs for Burst-Denoising](https://mlsanity.com/paper/2204.04668/) (2022)
- [Diving Deeper into Underwater Image Enhancement: A Survey](https://mlsanity.com/paper/1907.07863/) (2019)
- [WaterNeRF: Neural Radiance Fields for Underwater Scenes](https://mlsanity.com/paper/2209.13091/) (2022)
- [Haze Visibility Enhancement: A Survey and Quantitative Benchmarking](https://mlsanity.com/paper/1607.06235/) (2016)
- [Underwater Image Restoration via Contrastive Learning and a Real-world Dataset](https://mlsanity.com/paper/2106.10718/) (2021)
- [DehazeNeRF: Multiple Image Haze Removal and 3D Shape Reconstruction using Neural Radiance Fields](https://mlsanity.com/paper/2303.11364/) (2023)

## Built on by (most cited first, 30 of 75)

- [WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting](https://mlsanity.com/paper/2408.08206/) (2024)
- [SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model](https://mlsanity.com/paper/2409.17345/) (2024)
- [Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption](https://mlsanity.com/paper/2312.09093/) (2023)
- [ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering](https://mlsanity.com/paper/2305.02103/) (2023)
- [NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods](https://mlsanity.com/paper/2406.17345/) (2024)
- [UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction](https://mlsanity.com/paper/2410.01517/) (2024)
- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions](https://mlsanity.com/paper/2510.22161/) (2025)
- [AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion](https://mlsanity.com/paper/2402.03309/) (2024)
- [Osmosis: RGBD Diffusion Prior for Underwater Image Restoration](https://mlsanity.com/paper/2403.14837/) (2024)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model](https://mlsanity.com/paper/2604.03039/) (2026)
- [NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results](https://mlsanity.com/paper/2604.04135/) (2026)
- [A Comprehensive Survey on Underwater Image Enhancement Based on Deep Learning](https://mlsanity.com/paper/2405.19684/) (2024)
- [The Coralscapes Dataset: Semantic Scene Understanding in Coral Reefs](https://mlsanity.com/paper/2503.20000/) (2025)
- [Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction](https://mlsanity.com/paper/2409.03213/) (2024)
- [Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes](https://mlsanity.com/paper/2411.00239/) (2024)
- [AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal](https://mlsanity.com/paper/2502.16351/) (2025)
- [Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis](https://mlsanity.com/paper/2602.18322/) (2026)
- [UWStereo: A Large Synthetic Dataset for Underwater Stereo Matching](https://mlsanity.com/paper/2409.01782/) (2024)
- [Gaussian Splashing: Direct Volumetric Rendering Underwater](https://mlsanity.com/paper/2411.19588/) (2024)
- [Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representation](https://mlsanity.com/paper/2505.21258/) (2025)
- [Spiking NeRF: Representing the Real-World Geometry by a Discontinuous Representation](https://mlsanity.com/paper/2311.09077/) (2023)
- [SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration](https://mlsanity.com/paper/2604.05301/) (2026)
- [SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting](https://mlsanity.com/paper/2504.00159/) (2025)
- [3D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling](https://mlsanity.com/paper/2505.21238/) (2025)
- [Noise-NeRF: Hide Information in Neural Radiance Fields using Trainable Noise](https://mlsanity.com/paper/2401.01216/) (2024)
- [NeuroPump: Simultaneous Geometric and Color Rectification for Underwater Images](https://mlsanity.com/paper/2412.15890/) (2024)
- [RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction](https://mlsanity.com/paper/2505.15737/) (2025)

## Abstract (arXiv)

Research on neural radiance fields (NeRFs) for novel view generation is exploding with new models and extensions. However, a question that remains unanswered is what happens in underwater or foggy scenes where the medium strongly influences the appearance of objects. Thus far, NeRF and its variants have ignored these cases. However, since the NeRF framework is based on volumetric rendering, it has inherent capability to account for the medium's effects, once modeled appropriately. We develop a new rendering model for NeRFs in scattering media, which is based on the SeaThru image formation model, and suggest a suitable architecture for learning both scene information and medium parameters. We demonstrate the strength of our method using simulated and real-world scenes, correctly rendering novel photorealistic views underwater. Even more excitingly, we can render clear views of these scenes, removing the medium between the camera and the scene and reconstructing the appearance and depth of far objects, which are severely occluded by the medium. Our code and unique datasets are available on the project's website.
