# Soundini: Sound-Guided Diffusion for Natural Video Editing

arXiv: https://arxiv.org/abs/2304.06818 · HTML: https://mlsanity.com/paper/2304.06818/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 51 of its 61 references that are in the map.
- First posted on arXiv 13 Apr 2023.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 51)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [Imagic: Text-Based Real Image Editing with Diffusion Models](https://mlsanity.com/paper/2210.09276/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [Muse: Text-To-Image Generation via Masked Generative Transformers](https://mlsanity.com/paper/2301.00704/) (2023)
- [DiffusionCLIP: Text-Guided Diffusion Models for Robust Image Manipulation](https://mlsanity.com/paper/2110.02711/) (2021)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [Image2StyleGAN++: How to Edit the Embedded Images?](https://mlsanity.com/paper/1911.11544/) (2019)
- [AudioCLIP: Extending CLIP to Image, Text and Audio](https://mlsanity.com/paper/2106.13043/) (2021)
- [Text2LIVE: Text-Driven Layered Image and Video Editing](https://mlsanity.com/paper/2204.02491/) (2022)
- [VQGAN-CLIP: Open Domain Image Generation and Editing with Natural Language Guidance](https://mlsanity.com/paper/2204.08583/) (2022)
- [N"UWA: Visual Synthesis Pre-training for Neural visUal World creAtion](https://mlsanity.com/paper/2111.12417/) (2021)
- [ReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinement](https://mlsanity.com/paper/2104.02699/) (2021)

## Built on by (most cited first, 14 of 14)

- [A Survey on Video Diffusion Models](https://mlsanity.com/paper/2310.10647/) (2023)
- [Improving Tuning-Free Real Image Editing with Proximal Guidance](https://mlsanity.com/paper/2306.05414/) (2023)
- [Parrot: Pareto-optimal Multi-Reward Reinforcement Learning Framework for Text-to-Image Generation](https://mlsanity.com/paper/2401.05675/) (2024)
- [TAVGBench: Benchmarking Text to Audible-Video Generation](https://mlsanity.com/paper/2404.14381/) (2024)
- [Video Diffusion Models: A Survey](https://mlsanity.com/paper/2405.03150/) (2024)
- [MotionFollower: Editing Video Motion via Lightweight Score-Guided Diffusion](https://mlsanity.com/paper/2405.20325/) (2024)
- [Fashion-VDM: Video Diffusion Model for Virtual Try-On](https://mlsanity.com/paper/2411.00225/) (2024)
- [ExpressEdit: Video Editing with Natural Language and Sketching](https://mlsanity.com/paper/2403.17693/) (2024)
- [AVI-Edit: Audio-sync Video Instance Editing with Granularity-Aware Mask Refiner](https://mlsanity.com/paper/2512.10571/) (2025)
- [CMMD: Contrastive Multi-Modal Diffusion for Video-Audio Conditional Modeling](https://mlsanity.com/paper/2312.05412/) (2023)
- [Sounding that Object: Interactive Object-Aware Image to Audio Generation](https://mlsanity.com/paper/2506.04214/) (2025)
- [V-Trans4Style: Visual Transition Recommendation for Video Production Style Adaptation](https://mlsanity.com/paper/2501.07983/) (2025)
- [RFDM: Residual Flow Diffusion Model for Efficient Causal Video Editing](https://mlsanity.com/paper/2602.06871/) (2026)
- [Audio-Guided Visual Editing with Complex Multi-Modal Prompts](https://mlsanity.com/paper/2508.20379/) (2025)

## Abstract (arXiv)

We propose a method for adding sound-guided visual effects to specific regions of videos with a zero-shot setting. Animating the appearance of the visual effect is challenging because each frame of the edited video should have visual changes while maintaining temporal consistency. Moreover, existing video editing solutions focus on temporal consistency across frames, ignoring the visual style variations over time, e.g., thunderstorm, wave, fire crackling. To overcome this limitation, we utilize temporal sound features for the dynamic style. Specifically, we guide denoising diffusion probabilistic models with an audio latent representation in the audio-visual latent space. To the best of our knowledge, our work is the first to explore sound-guided natural video editing from various sound sources with sound-specialized properties, such as intensity, timbre, and volume. Additionally, we design optical flow-based guidance to generate temporally consistent video frames, capturing the pixel-wise relationship between adjacent frames. Experimental results show that our method outperforms existing video editing techniques, producing more realistic visual effects that reflect the properties of sound. Please visit our page: https://kuai-lab.github.io/soundini-gallery/.
