# Object-agnostic Affordance Categorization via Unsupervised Learning of Graph Embeddings

arXiv: https://arxiv.org/abs/2304.05989 · HTML: https://mlsanity.com/paper/2304.05989/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 68 references that are in the map.
- First posted on arXiv 30 Mar 2023.

## Builds on (most cited first, 14 of 14)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [graph2vec: Learning Distributed Representations of Graphs](https://mlsanity.com/paper/1707.05005/) (2017)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detection](https://mlsanity.com/paper/1709.07326/) (2017)
- [3D AffordanceNet: A Benchmark for Visual Object Affordance Understanding](https://mlsanity.com/paper/2103.16397/) (2021)
- [Affordance Transfer Learning for Human-Object Interaction Detection](https://mlsanity.com/paper/2104.02867/) (2021)
- [Learning to Act Properly: Predicting and Explaining Affordances from Images](https://mlsanity.com/paper/1712.07576/) (2017)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [Predicting Human Activities Using Stochastic Grammar](https://mlsanity.com/paper/1708.00945/) (2017)
- [Is That a Chair? Imagining Affordances Using Simulations of an Articulated Human Body](https://mlsanity.com/paper/1909.07572/) (2019)
- [Learning Intermediate Features of Object Affordances with a Convolutional Neural Network](https://mlsanity.com/paper/2002.08975/) (2020)

## Built on by (most cited first, 2 of 2)

- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [Multi-Object Graph Affordance Network: Goal-Oriented Planning through Learned Compound Object Affordances](https://mlsanity.com/paper/2309.10426/) (2023)

## Abstract (arXiv)

Acquiring knowledge about object interactions and affordances can facilitate scene understanding and human-robot collaboration tasks. As humans tend to use objects in many different ways depending on the scene and the objects' availability, learning object affordances in everyday-life scenarios is a challenging task, particularly in the presence of an open set of interactions and objects. We address the problem of affordance categorization for class-agnostic objects with an open set of interactions; we achieve this by learning similarities between object interactions in an unsupervised way and thus inducing clusters of object affordances. A novel depth-informed qualitative spatial representation is proposed for the construction of Activity Graphs (AGs), which abstract from the continuous representation of spatio-temporal interactions in RGB-D videos. These AGs are clustered to obtain groups of objects with similar affordances. Our experiments in a real-world scenario demonstrate that our method learns to create object affordance clusters with a high V-measure even in cluttered scenes. The proposed approach handles object occlusions by capturing effectively possible interactions and without imposing any object or scene constraints.
