# OO-dMVMT: A Deep Multi-view Multi-task Classification Framework for Real-time 3D Hand Gesture Classification and Segmentation

arXiv: https://arxiv.org/abs/2304.05956 · HTML: https://mlsanity.com/paper/2304.05956/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 33 references that are in the map.
- First posted on arXiv 12 Apr 2023.

## Builds on (most cited first, 13 of 13)

- [Adafactor: Adaptive Learning Rates with Sublinear Memory Cost](https://mlsanity.com/paper/1804.04235/) (2018)
- [A Survey on Multi-Task Learning](https://mlsanity.com/paper/1707.08114/) (2017)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [UmeTrack: Unified multi-view end-to-end hand tracking for VR](https://mlsanity.com/paper/2211.00099/) (2022)
- [Pose Forecasting in Industrial Human-Robot Collaboration](https://mlsanity.com/paper/2208.07308/) (2022)
- [Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attention](https://mlsanity.com/paper/1907.08871/) (2019)
- [Make Skeleton-based Action Recognition Model Smaller, Faster and Better](https://mlsanity.com/paper/1907.09658/) (2019)
- [DeepGRU: Deep Gesture Recognition Utility](https://mlsanity.com/paper/1810.12514/) (2018)
- [PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition](https://mlsanity.com/paper/2208.05775/) (2022)
- [A Two-stream Neural Network for Pose-based Hand Gesture Recognition](https://mlsanity.com/paper/2101.08926/) (2021)
- [Exploiting Recurrent Neural Networks and Leap Motion Controller for Sign Language and Semaphoric Gesture Recognition](https://mlsanity.com/paper/1803.10435/) (2018)
- [Asynchronous Multi-Task Learning](https://mlsanity.com/paper/1609.09563/) (2016)
- [SHREC 2022 Track on Online Detection of Heterogeneous Gestures](https://mlsanity.com/paper/2207.06706/) (2022)

## Built on by (most cited first, 3 of 3)

- [Language-enhanced RNR-Map: Querying Renderable Neural Radiance Field maps with natural language](https://mlsanity.com/paper/2308.08854/) (2023)
- [Uncertainty Aware-Predictive Control Barrier Functions: Safer Human Robot Interaction through Probabilistic Motion Forecasting](https://mlsanity.com/paper/2508.20812/) (2025)
- [OMG-Bench: A New Challenging Benchmark for Skeleton-based Online Micro Hand Gesture Recognition](https://mlsanity.com/paper/2512.16727/) (2025)

## Abstract (arXiv)

Continuous mid-air hand gesture recognition based on captured hand pose streams is fundamental for human-computer interaction, particularly in AR / VR. However, many of the methods proposed to recognize heterogeneous hand gestures are tested only on the classification task, and the real-time low-latency gesture segmentation in a continuous stream is not well addressed in the literature. For this task, we propose the On-Off deep Multi-View Multi-Task paradigm (OO-dMVMT). The idea is to exploit multiple time-local views related to hand pose and movement to generate rich gesture descriptions, along with using heterogeneous tasks to achieve high accuracy. OO-dMVMT extends the classical MVMT paradigm, where all of the multiple tasks have to be active at each time, by allowing specific tasks to switch on/off depending on whether they can apply to the input. We show that OO-dMVMT defines the new SotA on continuous/online 3D skeleton-based gesture recognition in terms of gesture classification accuracy, segmentation accuracy, false positives, and decision latency while maintaining real-time operation.
