# RO-MAP: Real-Time Multi-Object Mapping with Neural Radiance Fields

arXiv: https://arxiv.org/abs/2304.05735 · HTML: https://mlsanity.com/paper/2304.05735/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Apr 2023.

## Built on by (most cited first, 9 of 9)

- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor Simulation](https://mlsanity.com/paper/2311.06211/) (2023)
- [RAZER: Robust Accelerated Zero-Shot 3D Open-Vocabulary Panoptic Reconstruction with Spatio-Temporal Aggregation](https://mlsanity.com/paper/2505.15373/) (2025)
- [A survey on deep learning approaches for data integration in autonomous driving system](https://mlsanity.com/paper/2306.11740/) (2023)
- [Category-level Meta-learned NeRF Priors for Efficient Object Mapping](https://mlsanity.com/paper/2503.01582/) (2025)
- [DQO-MAP: Dual Quadrics Multi-Object mapping with Gaussian Splatting](https://mlsanity.com/paper/2503.02223/) (2025)
- [NF-SLAM: Effective, Normalizing Flow-supported Neural Field representations for object-level visual SLAM in automotive applications](https://mlsanity.com/paper/2503.11199/) (2025)
- [Robust 3DGS-based SLAM via Adaptive Kernel Smoothing](https://mlsanity.com/paper/2511.23221/) (2025)

## Abstract (arXiv)

Accurate perception of objects in the environment is important for improving the scene understanding capability of SLAM systems. In robotic and augmented reality applications, object maps with semantic and metric information show attractive advantages. In this paper, we present RO-MAP, a novel multi-object mapping pipeline that does not rely on 3D priors. Given only monocular input, we use neural radiance fields to represent objects and couple them with a lightweight object SLAM based on multi-view geometry, to simultaneously localize objects and implicitly learn their dense geometry. We create separate implicit models for each detected object and train them dynamically and in parallel as new observations are added. Experiments on synthetic and real-world datasets demonstrate that our method can generate semantic object map with shape reconstruction, and be competitive with offline methods while achieving real-time performance (25Hz). The code and dataset will be available at: https://github.com/XiaoHan-Git/RO-MAP
