# Feudal Graph Reinforcement Learning

arXiv: https://arxiv.org/abs/2304.05099 · HTML: https://mlsanity.com/paper/2304.05099/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 60 references that are in the map.
- First posted on arXiv 11 Apr 2023.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Geometric Deep Learning: Grids, Groups, Graphs, Geodesics, and Gauges](https://mlsanity.com/paper/2104.13478/) (2021)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Hierarchical Graph Representation Learning with Differentiable Pooling](https://mlsanity.com/paper/1806.08804/) (2018)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Understanding over-squashing and bottlenecks on graphs via curvature](https://mlsanity.com/paper/2111.14522/) (2021)
- [Neural Relational Inference for Interacting Systems](https://mlsanity.com/paper/1802.04687/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [A Survey on Oversmoothing in Graph Neural Networks](https://mlsanity.com/paper/2303.10993/) (2023)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Graph Convolutional Reinforcement Learning](https://mlsanity.com/paper/1810.09202/) (2018)
- [One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control](https://mlsanity.com/paper/2007.04976/) (2020)
- [A Gentle Introduction to Deep Learning for Graphs](https://mlsanity.com/paper/1912.12693/) (2019)
- [MetaMorph: Learning Universal Controllers with Transformers](https://mlsanity.com/paper/2203.11931/) (2022)
- [DiffWire: Inductive Graph Rewiring via the Lov'asz Bound](https://mlsanity.com/paper/2206.07369/) (2022)
- [My Body is a Cage: the Role of Morphology in Graph-Based Incompatible Control](https://mlsanity.com/paper/2010.01856/) (2020)
- [Understanding Pooling in Graph Neural Networks](https://mlsanity.com/paper/2110.05292/) (2021)
- [Structural Entropy Guided Graph Hierarchical Pooling](https://mlsanity.com/paper/2206.13510/) (2022)
- [Structured agents for physical construction](https://mlsanity.com/paper/1904.03177/) (2019)
- [Relational inductive bias for physical construction in humans and machines](https://mlsanity.com/paper/1806.01203/) (2018)
- [The expressive power of pooling in Graph Neural Networks](https://mlsanity.com/paper/2304.01575/) (2023)
- [Collective Intelligence for Deep Learning: A Survey of Recent Developments](https://mlsanity.com/paper/2111.14377/) (2021)
- [Feudal Multi-Agent Hierarchies for Cooperative Reinforcement Learning](https://mlsanity.com/paper/1901.08492/) (2019)

## Built on by (most cited first, 4 of 4)

- [Graphs Meet AI Agents: Taxonomy, Progress, and Future Opportunities](https://mlsanity.com/paper/2506.18019/) (2025)
- [Structure in Deep Reinforcement Learning: A Survey and Open Problems](https://mlsanity.com/paper/2306.16021/) (2023)
- [Hierarchical Message-Passing Policies for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2507.23604/) (2025)
- [Continual Graph Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2610.10302/) (2026)

## Abstract (arXiv)

Graph-based representations and message-passing modular policies constitute prominent approaches to tackling composable control problems in reinforcement learning (RL). However, as shown by recent graph deep learning literature, such local message-passing operators can create information bottlenecks and hinder global coordination. The issue becomes more serious in tasks requiring high-level planning. In this work, we propose a novel methodology, named Feudal Graph Reinforcement Learning (FGRL), that addresses such challenges by relying on hierarchical RL and a pyramidal message-passing architecture. In particular, FGRL defines a hierarchy of policies where high-level commands are propagated from the top of the hierarchy down through a layered graph structure. The bottom layers mimic the morphology of the physical system, while the upper layers correspond to higher-order sub-modules. The resulting agents are then characterized by a committee of policies where actions at a certain level set goals for the level below, thus implementing a hierarchical decision-making structure that can naturally implement task decomposition. We evaluate the proposed framework on a graph clustering problem and MuJoCo locomotion tasks; simulation results show that FGRL compares favorably against relevant baselines. Furthermore, an in-depth analysis of the command propagation mechanism provides evidence that the introduced message-passing scheme favors learning hierarchical decision-making policies.
