# Benchmarking the Physical-world Adversarial Robustness of Vehicle Detection

arXiv: https://arxiv.org/abs/2304.05098 · HTML: https://mlsanity.com/paper/2304.05098/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 23 references that are in the map.
- First posted on arXiv 11 Apr 2023.

## Builds on (most cited first, 15 of 15)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [YOLOv6: A Single-Stage Object Detection Framework for Industrial Applications](https://mlsanity.com/paper/2209.02976/) (2022)
- [Dual Attention Suppression Attack: Generate Adversarial Camouflage in Physical World](https://mlsanity.com/paper/2103.01050/) (2021)
- [LGSVL Simulator: A High Fidelity Simulator for Autonomous Driving](https://mlsanity.com/paper/2005.03778/) (2020)
- [Universal Physical Camouflage Attacks on Object Detectors](https://mlsanity.com/paper/1909.04326/) (2019)
- [RobustART: Benchmarking Robustness on Architecture Design and Training Techniques](https://mlsanity.com/paper/2109.05211/) (2021)
- [FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack](https://mlsanity.com/paper/2109.07193/) (2021)
- [Training Robust Deep Neural Networks via Adversarial Noise Propagation](https://mlsanity.com/paper/1909.09034/) (2019)
- [Harnessing Perceptual Adversarial Patches for Crowd Counting](https://mlsanity.com/paper/2109.07986/) (2021)
- [Defensive Patches for Robust Recognition in the Physical World](https://mlsanity.com/paper/2204.06213/) (2022)
- [Transferable Physical Attack against Object Detection with Separable Attention](https://mlsanity.com/paper/2205.09592/) (2022)

## Built on by (most cited first, 6 of 6)

- [Visual Adversarial Attack on Vision-Language Models for Autonomous Driving](https://mlsanity.com/paper/2411.18275/) (2024)
- [RobustMQ: Benchmarking Robustness of Quantized Models](https://mlsanity.com/paper/2308.02350/) (2023)
- [LanEvil: Benchmarking the Robustness of Lane Detection to Environmental Illusions](https://mlsanity.com/paper/2406.00934/) (2024)
- [Module-wise Adaptive Adversarial Training for End-to-end Autonomous Driving](https://mlsanity.com/paper/2409.07321/) (2024)
- [Benchmarking the Robustness of Autonomous Driving to Environmental Illusions: A Lane Perception Perspective](https://mlsanity.com/paper/2607.05783/) (2026)
- [PADetBench: Towards Benchmarking Physical Attacks against Object Detection](https://mlsanity.com/paper/2408.09181/) (2024)

## Abstract (arXiv)

Adversarial attacks in the physical world can harm the robustness of detection models. Evaluating the robustness of detection models in the physical world can be challenging due to the time-consuming and labor-intensive nature of many experiments. Thus, virtual simulation experiments can provide a solution to this challenge. However, there is no unified detection benchmark based on virtual simulation environment. To address this challenge, we proposed an instant-level data generation pipeline based on the CARLA simulator. Using this pipeline, we generated the DCI dataset and conducted extensive experiments on three detection models and three physical adversarial attacks. The dataset covers 7 continuous and 1 discrete scenes, with over 40 angles, 20 distances, and 20,000 positions. The results indicate that Yolo v6 had strongest resistance, with only a 6.59% average AP drop, and ASA was the most effective attack algorithm with a 14.51% average AP reduction, twice that of other algorithms. Static scenes had higher recognition AP, and results under different weather conditions were similar. Adversarial attack algorithm improvement may be approaching its 'limitation'.
