# Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling

arXiv: https://arxiv.org/abs/2304.04897 · HTML: https://mlsanity.com/paper/2304.04897/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 63 references that are in the map.
- First posted on arXiv 10 Apr 2023.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [ARCH++: Animation-Ready Clothed Human Reconstruction Revisited](https://mlsanity.com/paper/2108.07845/) (2021)
- [DeepCap: Monocular Human Performance Capture Using Weak Supervision](https://mlsanity.com/paper/2003.08325/) (2020)
- [Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering](https://mlsanity.com/paper/2109.07448/) (2021)
- [H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion](https://mlsanity.com/paper/2110.13746/) (2021)
- [Instance-level Human Parsing via Part Grouping Network](https://mlsanity.com/paper/1808.00157/) (2018)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [Structured Local Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2203.14478/) (2022)
- [HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs](https://mlsanity.com/paper/2112.02789/) (2021)
- [Animatable Neural Radiance Fields from Monocular RGB Videos](https://mlsanity.com/paper/2106.13629/) (2021)
- [LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration](https://mlsanity.com/paper/2010.12447/) (2020)
- [LiveCap: Real-time Human Performance Capture from Monocular Video](https://mlsanity.com/paper/1810.02648/) (2018)
- [LOLNeRF: Learn from One Look](https://mlsanity.com/paper/2111.09996/) (2021)
- [Driving-Signal Aware Full-Body Avatars](https://mlsanity.com/paper/2105.10441/) (2021)
- [KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints](https://mlsanity.com/paper/2205.04992/) (2022)

## Built on by (most cited first, 19 of 19)

- [PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations](https://mlsanity.com/paper/2404.04421/) (2024)
- [GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh](https://mlsanity.com/paper/2404.07991/) (2024)
- [Generalizable Human Gaussians for Sparse View Synthesis](https://mlsanity.com/paper/2407.12777/) (2024)
- [DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis](https://mlsanity.com/paper/2310.11449/) (2023)
- [Pseudo-Generalized Dynamic View Synthesis from a Video](https://mlsanity.com/paper/2310.08587/) (2023)
- [Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input](https://mlsanity.com/paper/2310.05917/) (2023)
- [Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion](https://mlsanity.com/paper/2405.11286/) (2024)
- [GAS: Generative Avatar Synthesis from a Single Image](https://mlsanity.com/paper/2502.06957/) (2025)
- [Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras](https://mlsanity.com/paper/2312.07423/) (2023)
- [RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2503.14198/) (2025)
- [SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets](https://mlsanity.com/paper/2504.06982/) (2025)
- [LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh](https://mlsanity.com/paper/2502.09617/) (2025)
- [HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers](https://mlsanity.com/paper/2506.03118/) (2025)
- [EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars](https://mlsanity.com/paper/2410.01835/) (2024)
- [Generalizable Neural Human Renderer](https://mlsanity.com/paper/2404.14199/) (2024)
- [Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds](https://mlsanity.com/paper/2508.14892/) (2025)
- [MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning](https://mlsanity.com/paper/2502.02372/) (2025)
- [NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses](https://mlsanity.com/paper/2511.16673/) (2025)
- [Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2604.10259/) (2026)

## Abstract (arXiv)

We present a method that enables synthesizing novel views and novel poses of arbitrary human performers from sparse multi-view images. A key ingredient of our method is a hybrid appearance blending module that combines the advantages of the implicit body NeRF representation and image-based rendering. Existing generalizable human NeRF methods that are conditioned on the body model have shown robustness against the geometric variation of arbitrary human performers. Yet they often exhibit blurry results when generalized onto unseen identities. Meanwhile, image-based rendering shows high-quality results when sufficient observations are available, whereas it suffers artifacts in sparse-view settings. We propose Neural Image-based Avatars (NIA) that exploits the best of those two methods: to maintain robustness under new articulations and self-occlusions while directly leveraging the available (sparse) source view colors to preserve appearance details of new subject identities. Our hybrid design outperforms recent methods on both in-domain identity generalization as well as challenging cross-dataset generalization settings. Also, in terms of the pose generalization, our method outperforms even the per-subject optimized animatable NeRF methods. The video results are available at https://youngjoongunc.github.io/nia
