# Three Recipes for Better 3D Pseudo-GTs of 3D Human Mesh Estimation in the Wild

arXiv: https://arxiv.org/abs/2304.04875 · HTML: https://mlsanity.com/paper/2304.04875/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 50 references that are in the map.
- First posted on arXiv 10 Apr 2023.

## Builds on (most cited first, 30 of 38)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Weakly Supervised Deep Detection Networks](https://mlsanity.com/paper/1511.02853/) (2015)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [Efficient Visual Pretraining with Contrastive Detection](https://mlsanity.com/paper/2103.10957/) (2021)
- [Coherent Reconstruction of Multiple Humans from a Single Image](https://mlsanity.com/paper/2006.08586/) (2020)

## Built on by (most cited first, 9 of 9)

- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [HumanMM: Global Human Motion Recovery from Multi-shot Videos](https://mlsanity.com/paper/2503.07597/) (2025)
- [PostoMETRO: Pose Token Enhanced Mesh Transformer for Robust 3D Human Mesh Recovery](https://mlsanity.com/paper/2403.12473/) (2024)
- [PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data](https://mlsanity.com/paper/2503.13025/) (2025)
- [PoseBH: Prototypical Multi-Dataset Training Beyond Human Pose Estimation](https://mlsanity.com/paper/2505.17475/) (2025)
- [QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generation](https://mlsanity.com/paper/2312.01104/) (2023)
- [PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models](https://mlsanity.com/paper/2603.28763/) (2026)

## Abstract (arXiv)

Recovering 3D human mesh in the wild is greatly challenging as in-the-wild (ITW) datasets provide only 2D pose ground truths (GTs). Recently, 3D pseudo-GTs have been widely used to train 3D human mesh estimation networks as the 3D pseudo-GTs enable 3D mesh supervision when training the networks on ITW datasets. However, despite the great potential of the 3D pseudo-GTs, there has been no extensive analysis that investigates which factors are important to make more beneficial 3D pseudo-GTs. In this paper, we provide three recipes to obtain highly beneficial 3D pseudo-GTs of ITW datasets. The main challenge is that only 2D-based weak supervision is allowed when obtaining the 3D pseudo-GTs. Each of our three recipes addresses the challenge in each aspect: depth ambiguity, sub-optimality of weak supervision, and implausible articulation. Experimental results show that simply re-training state-of-the-art networks with our new 3D pseudo-GTs elevates their performance to the next level without bells and whistles. The 3D pseudo-GT is publicly available in https://github.com/mks0601/NeuralAnnot_RELEASE.
