# Design of Two-Level Incentive Mechanisms for Hierarchical Federated Learning

arXiv: https://arxiv.org/abs/2304.04162 · HTML: https://mlsanity.com/paper/2304.04162/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 33 references that are in the map.
- First posted on arXiv 9 Apr 2023.

## Builds on (most cited first, 11 of 11)

- [Federated Learning with Differential Privacy: Algorithms and Performance Analysis](https://mlsanity.com/paper/1911.00222/) (2019)
- [Federated Learning in Mobile Edge Networks: A Comprehensive Survey](https://mlsanity.com/paper/1909.11875/) (2019)
- [Hierarchical Federated Learning Across Heterogeneous Cellular Networks](https://mlsanity.com/paper/1909.02362/) (2019)
- [Reliable Federated Learning for Mobile Networks](https://mlsanity.com/paper/1910.06837/) (2019)
- [HFEL: Joint Edge Association and Resource Allocation for Cost-Efficient Hierarchical Federated Edge Learning](https://mlsanity.com/paper/2002.11343/) (2020)
- [Blockchain Assisted Decentralized Federated Learning (BLADE-FL): Performance Analysis and Resource Allocation](https://mlsanity.com/paper/2101.06905/) (2021)
- [Accelerating DNN Training in Wireless Federated Edge Learning Systems](https://mlsanity.com/paper/1905.09712/) (2019)
- [Low-Latency Federated Learning over Wireless Channels with Differential Privacy](https://mlsanity.com/paper/2106.13039/) (2021)
- [Amplitude-Varying Perturbation for Balancing Privacy and Utility in Federated Learning](https://mlsanity.com/paper/2303.04274/) (2023)
- [Blockchain Assisted Federated Learning over Wireless Channels: Dynamic Resource Allocation and Client Scheduling](https://mlsanity.com/paper/2105.14708/) (2021)
- [Collaboration in Participant-Centric Federated Learning: A Game-Theoretical Perspective](https://mlsanity.com/paper/2207.12030/) (2022)

## Built on by (most cited first, 1 of 1)

- [Collaborative Visual Place Recognition through Federated Learning](https://mlsanity.com/paper/2404.13324/) (2024)

## Abstract (arXiv)

Hierarchical Federated Learning (HFL) is a distributed machine learning paradigm tailored for multi-tiered computation architectures, which supports massive access of devices' models simultaneously. To enable efficient HFL, it is crucial to design suitable incentive mechanisms to ensure that devices actively participate in local training. However, there are few studies on incentive mechanism design for HFL. In this paper, we design two-level incentive mechanisms for the HFL with a two-tiered computing structure to encourage the participation of entities in each tier in the HFL training. In the lower-level game, we propose a coalition formation game to joint optimize the edge association and bandwidth allocation problem, and obtain efficient coalition partitions by the proposed preference rule, which can be proven to be stable by exact potential game. In the upper-level game, we design the Stackelberg game algorithm, which not only determines the optimal number of edge aggregations for edge servers to maximize their utility, but also optimize the unit reward provided for the edge aggregation performance to ensure the interests of cloud servers. Furthermore, numerical results indicate that the proposed algorithms can achieve better performance than the benchmark schemes.
