# POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo

arXiv: https://arxiv.org/abs/2304.04038 · HTML: https://mlsanity.com/paper/2304.04038/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 59 references that are in the map.
- First posted on arXiv 8 Apr 2023.

## Builds on (most cited first, 30 of 53)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [KPConv: Flexible and Deformable Convolution for Point Clouds](https://mlsanity.com/paper/1904.08889/) (2019)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [PointCNN: Convolution On X-Transformed Points](https://mlsanity.com/paper/1801.07791/) (2018)
- [PCT: Point cloud transformer](https://mlsanity.com/paper/2012.09688/) (2020)
- [PointConv: Deep Convolutional Networks on 3D Point Clouds](https://mlsanity.com/paper/1811.07246/) (2018)
- [PETR: Position Embedding Transformation for Multi-View 3D Object Detection](https://mlsanity.com/paper/2203.05625/) (2022)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Exploring Self-attention for Image Recognition](https://mlsanity.com/paper/2004.13621/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)

## Built on by (most cited first, 10 of 10)

- [OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion](https://mlsanity.com/paper/2403.19417/) (2024)
- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction](https://mlsanity.com/paper/2403.07346/) (2024)
- [Multi-view Hand Reconstruction with a Point-Embedded Transformer](https://mlsanity.com/paper/2408.10581/) (2024)
- [MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modeling](https://mlsanity.com/paper/2406.16137/) (2024)
- [Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery](https://mlsanity.com/paper/2505.17677/) (2025)
- [EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras](https://mlsanity.com/paper/2605.12297/) (2026)
- [UST-Hand: An Uncertainty-aware Spatiotemporal Point Cloud Interaction Network for 3D Self-supervised Hand Pose Estimation](https://mlsanity.com/paper/2605.17742/) (2026)
- [HandMvNet: Real-Time 3D Hand Pose Estimation Using Multi-View Cross-Attention Fusion](https://mlsanity.com/paper/2608.20093/) (2026)
- [EgoWholeView: Camera-Only Head-Mounted Capture of Body and Bimanual Hand Motion for Embodied Demonstrations](https://mlsanity.com/paper/2610.16256/) (2026)

## Abstract (arXiv)

Enable neural networks to capture 3D geometrical-aware features is essential in multi-view based vision tasks. Previous methods usually encode the 3D information of multi-view stereo into the 2D features. In contrast, we present a novel method, named POEM, that directly operates on the 3D POints Embedded in the Multi-view stereo for reconstructing hand mesh in it. Point is a natural form of 3D information and an ideal medium for fusing features across views, as it has different projections on different views. Our method is thus in light of a simple yet effective idea, that a complex 3D hand mesh can be represented by a set of 3D points that 1) are embedded in the multi-view stereo, 2) carry features from the multi-view images, and 3) encircle the hand. To leverage the power of points, we design two operations: point-based feature fusion and cross-set point attention mechanism. Evaluation on three challenging multi-view datasets shows that POEM outperforms the state-of-the-art in hand mesh reconstruction. Code and models are available for research at https://github.com/lixiny/POEM.
