# 3D GANs and Latent Space: A comprehensive survey

arXiv: https://arxiv.org/abs/2304.03932 · HTML: https://mlsanity.com/paper/2304.03932/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 126 of its 173 references that are in the map.
- First posted on arXiv 8 Apr 2023.

## Builds on (most cited first, 30 of 126)

- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [Pseudo Numerical Methods for Diffusion Models on Manifolds](https://mlsanity.com/paper/2202.09778/) (2022)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Maximum Likelihood Training of Score-Based Diffusion Models](https://mlsanity.com/paper/2101.09258/) (2021)
- [AttnGAN: Fine-Grained Text to Image Generation with Attentional Generative Adversarial Networks](https://mlsanity.com/paper/1711.10485/) (2017)
- [Score-based Generative Modeling in Latent Space](https://mlsanity.com/paper/2106.05931/) (2021)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Deep Learning for 3D Point Clouds: A Survey](https://mlsanity.com/paper/1912.12033/) (2019)
- [f-GAN: Training Generative Neural Samplers using Variational Divergence Minimization](https://mlsanity.com/paper/1606.00709/) (2016)
- [StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets](https://mlsanity.com/paper/2202.00273/) (2022)
- [GAN Inversion: A Survey](https://mlsanity.com/paper/2101.05278/) (2021)
- [DM-GAN: Dynamic Memory Generative Adversarial Networks for Text-to-Image Synthesis](https://mlsanity.com/paper/1904.01310/) (2019)
- [DAFormer: Improving Network Architectures and Training Strategies for Domain-Adaptive Semantic Segmentation](https://mlsanity.com/paper/2111.14887/) (2021)
- [Unsupervised Discovery of Interpretable Directions in the GAN Latent Space](https://mlsanity.com/paper/2002.03754/) (2020)

## Built on by (most cited first, 1 of 1)

- [PhotoGAN: Generative Adversarial Neural Network Acceleration with Silicon Photonics](https://mlsanity.com/paper/2501.13828/) (2025)

## Abstract (arXiv)

Generative Adversarial Networks (GANs) have emerged as a significant player in generative modeling by mapping lower-dimensional random noise to higher-dimensional spaces. These networks have been used to generate high-resolution images and 3D objects. The efficient modeling of 3D objects and human faces is crucial in the development process of 3D graphical environments such as games or simulations. 3D GANs are a new type of generative model used for 3D reconstruction, point cloud reconstruction, and 3D semantic scene completion. The choice of distribution for noise is critical as it represents the latent space. Understanding a GAN's latent space is essential for fine-tuning the generated samples, as demonstrated by the morphing of semantically meaningful parts of images. In this work, we explore the latent space and 3D GANs, examine several GAN variants and training methods to gain insights into improving 3D GAN training, and suggest potential future directions for further research.
