# Markov Games with Decoupled Dynamics: Price of Anarchy and Sample Complexity

arXiv: https://arxiv.org/abs/2304.03840 · HTML: https://mlsanity.com/paper/2304.03840/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Apr 2023.

## Built on by (most cited first, 3 of 3)

- [Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank](https://mlsanity.com/paper/2410.01101/) (2024)
- [Learning Distributed Equilibria in Linear-Quadratic Stochastic Differential Games: An α-Potential Approach](https://mlsanity.com/paper/2602.16555/) (2026)
- [Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics](https://mlsanity.com/paper/2605.06377/) (2026)

## Abstract (arXiv)

This paper studies the finite-time horizon Markov games where the agents' dynamics are decoupled but the rewards can possibly be coupled across agents. The policy class is restricted to local policies where agents make decisions using their local state. We first introduce the notion of smooth Markov games which extends the smoothness argument for normal form games to our setting, and leverage the smoothness property to bound the price of anarchy of the Markov game. For a specific type of Markov game called the Markov potential game, we also develop a distributed learning algorithm, multi-agent soft policy iteration (MA-SPI), which provably converges to a Nash equilibrium. Sample complexity of the algorithm is also provided. Lastly, our results are validated using a dynamic covering game.
