# Full Gradient Deep Reinforcement Learning for Average-Reward Criterion

arXiv: https://arxiv.org/abs/2304.03729 · HTML: https://mlsanity.com/paper/2304.03729/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 30 references that are in the map.
- First posted on arXiv 7 Apr 2023.

## Builds on (most cited first, 9 of 9)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [On the Global Convergence of Gradient Descent for Over-parameterized Models using Optimal Transport](https://mlsanity.com/paper/1805.09545/) (2018)
- [Learning and Planning in Average-Reward Markov Decision Processes](https://mlsanity.com/paper/2006.16318/) (2020)
- [Whittle index based Q-learning for restless bandits with average reward](https://mlsanity.com/paper/2004.14427/) (2020)
- [NeurWIN: Neural Whittle Index Network For Restless Bandits Via Deep RL](https://mlsanity.com/paper/2110.02128/) (2021)
- [Concentration of Contractive Stochastic Approximation and Reinforcement Learning](https://mlsanity.com/paper/2106.14308/) (2021)
- [Average-reward model-free reinforcement learning: a systematic review and literature mapping](https://mlsanity.com/paper/2010.08920/) (2020)
- [Deadline Scheduling as Restless Bandits](https://mlsanity.com/paper/1610.00399/) (2016)
- [Full Gradient DQN Reinforcement Learning: A Provably Convergent Scheme](https://mlsanity.com/paper/2103.05981/) (2021)

## Built on by (most cited first, 5 of 5)

- [Finite-Time Analysis of Whittle Index based Q-Learning for Restless Multi-Armed Bandits with Neural Network Function Approximation](https://mlsanity.com/paper/2310.02147/) (2023)
- [Lagrangian Index Policy for Restless Bandits with Average Reward](https://mlsanity.com/paper/2412.12641/) (2024)
- [Tabular and Deep Learning for the Whittle Index](https://mlsanity.com/paper/2406.02057/) (2024)
- [Faster Q-Learning Algorithms for Restless Bandits](https://mlsanity.com/paper/2409.05908/) (2024)
- [MARBLE: Multi-Armed Restless Bandits in Latent Markovian Environment](https://mlsanity.com/paper/2511.09324/) (2025)

## Abstract (arXiv)

We extend the provably convergent Full Gradient DQN algorithm for discounted reward Markov decision processes from Avrachenkov et al. (2021) to average reward problems. We experimentally compare widely used RVI Q-Learning with recently proposed Differential Q-Learning in the neural function approximation setting with Full Gradient DQN and DQN. We also extend this to learn Whittle indices for Markovian restless multi-armed bandits. We observe a better convergence rate of the proposed Full Gradient variant across different tasks.
