# CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/2304.03535 · HTML: https://mlsanity.com/paper/2304.03535/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 70 references that are in the map.
- First posted on arXiv 7 Apr 2023.

## Builds on (most cited first, 30 of 48)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Parrot: Data-Driven Behavioral Priors for Reinforcement Learning](https://mlsanity.com/paper/2011.10024/) (2020)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [Leave no Trace: Learning to Reset for Safe and Autonomous Reinforcement Learning](https://mlsanity.com/paper/1711.06782/) (2017)
- [Learning Montezuma's Revenge from a Single Demonstration](https://mlsanity.com/paper/1812.03381/) (2018)
- [Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks](https://mlsanity.com/paper/2110.03655/) (2021)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Latent Space Policies for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1804.02808/) (2018)
- [Accelerating Robotic Reinforcement Learning via Parameterized Action Primitives](https://mlsanity.com/paper/2110.15360/) (2021)

## Built on by (most cited first, 2 of 2)

- [Direct Preference Optimization for Primitive-Enabled Hierarchical RL: A Bilevel Approach](https://mlsanity.com/paper/2411.00361/) (2024)
- [Sample-Efficient Robot Skill Learning for Construction Tasks: Benchmarking Hierarchical Reinforcement Learning and Vision-Language-Action VLA Model](https://mlsanity.com/paper/2512.14031/) (2025)

## Abstract (arXiv)

Hierarchical reinforcement learning (HRL) leverages temporal abstraction to efficiently tackle complex long-horizon tasks. However, HRL often collapses because the continual updates of the low-level primitive make earlier sub-goals issued by the high-level policy obsolete, introducing non-stationarity that destabilizes training. We propose CRISP, a curriculum-driven framework that tackles this instability with three key ingredients: (1) primitive-informed parsing (PIP), which adaptively re-labels a handful of expert demonstrations to always generate reachable subgoals by the current low-level primitive, (2) an inverse-reinforcement-learning regularizer that steers the high-level policy toward the expert-induced subgoal distribution and stabilizes learning, and (3) a unified training loop that leverages these components to boost sample efficiency. Across six sparse-reward robotic navigation and manipulation benchmarks, CRISP improves success rates by more than 40% over strong hierarchical and flat baselines and successfully transfers to real-world tasks, demonstrating the promise of curriculum-based HRL for practical scenarios.
