# LANe: Lighting-Aware Neural Fields for Compositional Scene Synthesis

arXiv: https://arxiv.org/abs/2304.03280 · HTML: https://mlsanity.com/paper/2304.03280/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 6 Apr 2023.

## Builds on (most cited first, 30 of 38)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation](https://mlsanity.com/paper/1901.02970/) (2019)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Virtual KITTI 2](https://mlsanity.com/paper/2001.10773/) (2020)
- [Virtual Worlds as Proxy for Multi-Object Tracking Analysis](https://mlsanity.com/paper/1605.06457/) (2016)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Artificial Fingerprinting for Generative Models: Rooting Deepfake Attribution in Training Data](https://mlsanity.com/paper/2007.08457/) (2020)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [CodeNeRF: Disentangled Neural Radiance Fields for Object Categories](https://mlsanity.com/paper/2109.01750/) (2021)
- [D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video](https://mlsanity.com/paper/2205.15838/) (2022)
- [NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild](https://mlsanity.com/paper/2110.07604/) (2021)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [NeRF for Outdoor Scene Relighting](https://mlsanity.com/paper/2112.05140/) (2021)
- [Object-Centric Neural Scene Rendering](https://mlsanity.com/paper/2012.08503/) (2020)

## Built on by (most cited first, 5 of 5)

- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction](https://mlsanity.com/paper/2412.15447/) (2024)
- [Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysis](https://mlsanity.com/paper/2404.12819/) (2024)
- [A General Implicit Framework for Fast NeRF Composition and Rendering](https://mlsanity.com/paper/2308.04669/) (2023)
- [DatasetEquity: Are All Samples Created Equal? In The Quest For Equity Within Datasets](https://mlsanity.com/paper/2308.09878/) (2023)

## Abstract (arXiv)

Neural fields have recently enjoyed great success in representing and rendering 3D scenes. However, most state-of-the-art implicit representations model static or dynamic scenes as a whole, with minor variations. Existing work on learning disentangled world and object neural fields do not consider the problem of composing objects into different world neural fields in a lighting-aware manner. We present Lighting-Aware Neural Field (LANe) for the compositional synthesis of driving scenes in a physically consistent manner. Specifically, we learn a scene representation that disentangles the static background and transient elements into a world-NeRF and class-specific object-NeRFs to allow compositional synthesis of multiple objects in the scene. Furthermore, we explicitly designed both the world and object models to handle lighting variation, which allows us to compose objects into scenes with spatially varying lighting. This is achieved by constructing a light field of the scene and using it in conjunction with a learned shader to modulate the appearance of the object NeRFs. We demonstrate the performance of our model on a synthetic dataset of diverse lighting conditions rendered with the CARLA simulator, as well as a novel real-world dataset of cars collected at different times of the day. Our approach shows that it outperforms state-of-the-art compositional scene synthesis on the challenging dataset setup, via composing object-NeRFs learned from one scene into an entirely different scene whilst still respecting the lighting variations in the novel scene. For more results, please visit our project website https://lane-composition.github.io/.
