# Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes

arXiv: https://arxiv.org/abs/2304.03266 · HTML: https://mlsanity.com/paper/2304.03266/

## Key facts

- Cited by 90 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 74 references that are in the map.
- First posted on arXiv 6 Apr 2023.

## Builds on (most cited first, 30 of 52)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Monocular Dynamic View Synthesis: A Reality Check](https://mlsanity.com/paper/2210.13445/) (2022)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Hierarchical Multi-Scale Attention for Semantic Segmentation](https://mlsanity.com/paper/2005.10821/) (2020)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild](https://mlsanity.com/paper/2110.07604/) (2021)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [NeRF for Outdoor Scene Relighting](https://mlsanity.com/paper/2112.05140/) (2021)

## Built on by (most cited first, 30 of 90)

- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision](https://mlsanity.com/paper/2311.02077/) (2023)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views](https://mlsanity.com/paper/2306.04988/) (2023)
- [Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models](https://mlsanity.com/paper/2506.09042/) (2025)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [LightIt: Illumination Modeling and Control for Diffusion Models](https://mlsanity.com/paper/2403.10615/) (2024)
- [DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models](https://mlsanity.com/paper/2501.18590/) (2025)
- [FreeVS: Generative View Synthesis on Free Driving Trajectory](https://mlsanity.com/paper/2410.18079/) (2024)
- [DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading](https://mlsanity.com/paper/2404.09412/) (2024)
- [UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting](https://mlsanity.com/paper/2506.15673/) (2025)
- [Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering](https://mlsanity.com/paper/2401.15318/) (2024)
- [A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis](https://mlsanity.com/paper/2409.08947/) (2024)
- [Dynamic 3D Gaussian Fields for Urban Areas](https://mlsanity.com/paper/2406.03175/) (2024)
- [DistillNeRF: Perceiving 3D Scenes from Single-Glance Images by Distilling Neural Fields and Foundation Model Features](https://mlsanity.com/paper/2406.12095/) (2024)
- [Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics](https://mlsanity.com/paper/2410.08257/) (2024)
- [G3R: Gradient Guided Generalizable Reconstruction](https://mlsanity.com/paper/2409.19405/) (2024)
- [SpecNeRF: Gaussian Directional Encoding for Specular Reflections](https://mlsanity.com/paper/2312.13102/) (2023)
- [S-NeRF++: Autonomous Driving Simulation via Neural Reconstruction and Generation](https://mlsanity.com/paper/2402.02112/) (2024)
- [Multi-Level Neural Scene Graphs for Dynamic Urban Environments](https://mlsanity.com/paper/2404.00168/) (2024)
- [LiDAR4D: Dynamic Neural Fields for Novel Space-time View LiDAR Synthesis](https://mlsanity.com/paper/2404.02742/) (2024)
- [Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering](https://mlsanity.com/paper/2408.09702/) (2024)
- [NeISF: Neural Incident Stokes Field for Geometry and Material Estimation](https://mlsanity.com/paper/2311.13187/) (2023)
- [NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation](https://mlsanity.com/paper/2403.17537/) (2024)
- [Dynamic LiDAR Re-simulation using Compositional Neural Fields](https://mlsanity.com/paper/2312.05247/) (2023)
- [UC-NeRF: Neural Radiance Field for Under-Calibrated Multi-view Cameras in Autonomous Driving](https://mlsanity.com/paper/2311.16945/) (2023)
- [UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video](https://mlsanity.com/paper/2306.09349/) (2023)
- [LumiGauss: Relightable Gaussian Splatting in the Wild](https://mlsanity.com/paper/2408.04474/) (2024)

## Abstract (arXiv)

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh-based methods that facilitate intrinsic decomposition through differentiable rendering have not yet scaled to the complexity and scale of outdoor scenes. We present a novel inverse rendering framework for large urban scenes capable of jointly reconstructing the scene geometry, spatially-varying materials, and HDR lighting from a set of posed RGB images with optional depth. Specifically, we use a neural field to account for the primary rays, and use an explicit mesh (reconstructed from the underlying neural field) for modeling secondary rays that produce higher-order lighting effects such as cast shadows. By faithfully disentangling complex geometry and materials from lighting effects, our method enables photorealistic relighting with specular and shadow effects on several outdoor datasets. Moreover, it supports physics-based scene manipulations such as virtual object insertion with ray-traced shadow casting.
