# DexDeform: Dexterous Deformable Object Manipulation with Human Demonstrations and Differentiable Physics

arXiv: https://arxiv.org/abs/2304.03223 · HTML: https://mlsanity.com/paper/2304.03223/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 90 references that are in the map.
- First posted on arXiv 27 Mar 2023.

## Builds on (most cited first, 30 of 56)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [3D U-Net: Learning Dense Volumetric Segmentation from Sparse Annotation](https://mlsanity.com/paper/1606.06650/) (2016)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Deep Dynamics Models for Learning Dexterous Manipulation](https://mlsanity.com/paper/1909.11652/) (2019)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Learning to Control PDEs with Differentiable Physics](https://mlsanity.com/paper/2001.07457/) (2020)
- [DexPilot: Vision Based Teleoperation of Dexterous Robotic Hand-Arm System](https://mlsanity.com/paper/1910.03135/) (2019)
- [3D Neural Scene Representations for Visuomotor Control](https://mlsanity.com/paper/2107.04004/) (2021)
- [Accelerated Policy Learning with Parallel Differentiable Simulation](https://mlsanity.com/paper/2204.07137/) (2022)
- [PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics](https://mlsanity.com/paper/2104.03311/) (2021)
- [gradSim: Differentiable simulation for system identification and visuomotor control](https://mlsanity.com/paper/2104.02646/) (2021)
- [ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics](https://mlsanity.com/paper/1810.01054/) (2018)
- [State-Only Imitation Learning for Dexterous Manipulation](https://mlsanity.com/paper/2004.04650/) (2020)
- [Do Differentiable Simulators Give Better Policy Gradients?](https://mlsanity.com/paper/2202.00817/) (2022)
- [Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-Cost](https://mlsanity.com/paper/1810.06045/) (2018)

## Built on by (most cited first, 23 of 23)

- [3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations](https://mlsanity.com/paper/2403.03954/) (2024)
- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [Dynamic Handover: Throw and Catch with Bimanual Hands](https://mlsanity.com/paper/2309.05655/) (2023)
- [A Survey of Embodied Learning for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2408.11537/) (2024)
- [Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation](https://mlsanity.com/paper/2412.12089/) (2024)
- [Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations](https://mlsanity.com/paper/2410.02477/) (2024)
- [TaF-VLA: Tactile-Force Alignment in Vision-Language-Action Models for Force-aware Manipulation](https://mlsanity.com/paper/2601.20321/) (2026)
- [Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Exploration](https://mlsanity.com/paper/2509.09671/) (2025)
- [DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos](https://mlsanity.com/paper/2510.08475/) (2025)
- [SoftMAC: Differentiable Soft Body Simulation with Forecast-based Contact Model and Two-way Coupling with Articulated Rigid Bodies and Clothes](https://mlsanity.com/paper/2312.03297/) (2023)
- [DoughNet: A Visual Predictive Model for Topological Manipulation of Deformable Objects](https://mlsanity.com/paper/2404.12524/) (2024)
- [SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy](https://mlsanity.com/paper/2403.10401/) (2024)
- [DiffVL: Scaling Up Soft Body Manipulation using Vision-Language Driven Differentiable Physics](https://mlsanity.com/paper/2312.06408/) (2023)
- [D-Cubed: Latent Diffusion Trajectory Optimisation for Dexterous Deformable Manipulation](https://mlsanity.com/paper/2403.12861/) (2024)
- [LodeStar: Long-horizon Dexterity via Synthetic Data Augmentation from Human Demonstrations](https://mlsanity.com/paper/2508.17547/) (2025)
- [D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping](https://mlsanity.com/paper/2603.01151/) (2026)
- [DiffGen: Robot Demonstration Generation via Differentiable Physics Simulation, Differentiable Rendering, and Vision-Language Model](https://mlsanity.com/paper/2405.07309/) (2024)
- [Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models](https://mlsanity.com/paper/2502.10012/) (2025)
- [PinchBot: Long-Horizon Deformable Manipulation with Guided Diffusion Policy](https://mlsanity.com/paper/2507.17846/) (2025)
- [Autonomous Vehicle Path Planning by Searching With Differentiable Simulation](https://mlsanity.com/paper/2511.11043/) (2025)
- [DexKnot: Generalizable Visuomotor Policy Learning for Dexterous Bag-Knotting Manipulation](https://mlsanity.com/paper/2603.07136/) (2026)
- [RAFL: Generalizable Sim-to-Real of Soft Robots with Residual Acceleration Field Learning](https://mlsanity.com/paper/2603.22039/) (2026)
- [Tele-Catch: Adaptive Teleoperation for Dexterous Dynamic 3D Object Catching](https://mlsanity.com/paper/2603.28427/) (2026)

## Abstract (arXiv)

In this work, we aim to learn dexterous manipulation of deformable objects using multi-fingered hands. Reinforcement learning approaches for dexterous rigid object manipulation would struggle in this setting due to the complexity of physics interaction with deformable objects. At the same time, previous trajectory optimization approaches with differentiable physics for deformable manipulation would suffer from local optima caused by the explosion of contact modes from hand-object interactions. To address these challenges, we propose DexDeform, a principled framework that abstracts dexterous manipulation skills from human demonstration and refines the learned skills with differentiable physics. Concretely, we first collect a small set of human demonstrations using teleoperation. And we then train a skill model using demonstrations for planning over action abstractions in imagination. To explore the goal space, we further apply augmentations to the existing deformable shapes in demonstrations and use a gradient optimizer to refine the actions planned by the skill model. Finally, we adopt the refined trajectories as new demonstrations for finetuning the skill model. To evaluate the effectiveness of our approach, we introduce a suite of six challenging dexterous deformable object manipulation tasks. Compared with baselines, DexDeform is able to better explore and generalize across novel goals unseen in the initial human demonstrations.
