# CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition

arXiv: https://arxiv.org/abs/2304.03167 · HTML: https://mlsanity.com/paper/2304.03167/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 64 of its 83 references that are in the map.
- First posted on arXiv 6 Apr 2023.

## Builds on (most cited first, 30 of 64)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategies](https://mlsanity.com/paper/2206.04670/) (2022)
- [Rethinking Network Design and Local Geometry in Point Cloud: A Simple Residual MLP Framework](https://mlsanity.com/paper/2202.07123/) (2022)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [DeepHuman: 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/1903.06473/) (2019)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [TAVA: Template-free Animatable Volumetric Actors](https://mlsanity.com/paper/2206.08929/) (2022)
- [Tex2Shape: Detailed Full Human Body Geometry From a Single Image](https://mlsanity.com/paper/1904.08645/) (2019)
- [3D-CODED : 3D Correspondences by Deep Deformation](https://mlsanity.com/paper/1806.05228/) (2018)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [NASA: Neural Articulated Shape Approximation](https://mlsanity.com/paper/1912.03207/) (2019)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [Learning Efficient Point Cloud Generation for Dense 3D Object Reconstruction](https://mlsanity.com/paper/1706.07036/) (2017)
- [BCNet: Learning Body and Cloth Shape from A Single Image](https://mlsanity.com/paper/2004.00214/) (2020)
- [Structured Local Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2203.14478/) (2022)

## Built on by (most cited first, 21 of 21)

- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [AvatarReX: Real-time Expressive Full-body Avatars](https://mlsanity.com/paper/2305.04789/) (2023)
- [HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting](https://mlsanity.com/paper/2312.03461/) (2023)
- [Consistent123: One Image to Highly Consistent 3D Asset Using Case-Aware Diffusion Priors](https://mlsanity.com/paper/2309.17261/) (2023)
- [Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer](https://mlsanity.com/paper/2405.17405/) (2024)
- [PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling](https://mlsanity.com/paper/2304.13006/) (2023)
- [MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos](https://mlsanity.com/paper/2407.08414/) (2024)
- [Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos](https://mlsanity.com/paper/2409.08353/) (2024)
- [Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling](https://mlsanity.com/paper/2311.16096/) (2023)
- [LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer](https://mlsanity.com/paper/2405.07319/) (2024)
- [GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views](https://mlsanity.com/paper/2411.11363/) (2024)
- [NSF: Neural Surface Fields for Human Modeling from Monocular Depth](https://mlsanity.com/paper/2308.14847/) (2023)
- [AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model](https://mlsanity.com/paper/2401.15348/) (2024)
- [EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation](https://mlsanity.com/paper/2503.05162/) (2025)
- [FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling](https://mlsanity.com/paper/2411.19942/) (2024)
- [Human Geometry Distribution for 3D Animation Generation](https://mlsanity.com/paper/2512.07459/) (2025)
- [Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On](https://mlsanity.com/paper/2603.04290/) (2026)
- [Visually-grounded Humanoid Agents](https://mlsanity.com/paper/2604.08509/) (2026)
- [InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video](https://mlsanity.com/paper/2411.01512/) (2024)
- [Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding](https://mlsanity.com/paper/2604.01678/) (2026)

## Abstract (arXiv)

Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned implicit template, which have limitations in capturing details or hinder end-to-end learning. In this paper, we revisit point-based solutions and propose to decompose explicit garment-related templates and then add pose-dependent wrinkles to them. In this way, the clothing deformations are disentangled such that the pose-dependent wrinkles can be better learned and applied to unseen poses. Additionally, to tackle the seam artifact issues in recent state-of-the-art point-based methods, we propose to learn point features on a body surface, which establishes a continuous and compact feature space to capture the fine-grained and pose-dependent clothing geometry. To facilitate the research in this field, we also introduce a high-quality scan dataset of humans in real-world clothing. Our approach is validated on two existing datasets and our newly introduced dataset, showing better clothing deformation results in unseen poses. The project page with code and dataset can be found at https://zhanghongwen.cn/closet.
