# All Keypoints You Need: Detecting Arbitrary Keypoints on the Body of Triple, High, and Long Jump Athletes

arXiv: https://arxiv.org/abs/2304.02939 · HTML: https://mlsanity.com/paper/2304.02939/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 22 references that are in the map.
- First posted on arXiv 6 Apr 2023.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [Distribution-Aware Coordinate Representation for Human Pose Estimation](https://mlsanity.com/paper/1910.06278/) (2019)
- [HRFormer: High-Resolution Transformer for Dense Prediction](https://mlsanity.com/paper/2110.09408/) (2021)
- [TokenPose: Learning Keypoint Tokens for Human Pose Estimation](https://mlsanity.com/paper/2104.03516/) (2021)
- [Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering Transformer](https://mlsanity.com/paper/2204.08680/) (2022)
- [SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in Soccer Videos](https://mlsanity.com/paper/2204.06918/) (2022)
- [PPT: token-Pruned Pose Transformer for monocular and multi-view human pose estimation](https://mlsanity.com/paper/2209.08194/) (2022)
- [MonoTrack: Shuttle trajectory reconstruction from monocular badminton video](https://mlsanity.com/paper/2204.01899/) (2022)
- [Table Tennis Stroke Recognition Using Two-Dimensional Human Pose Estimation](https://mlsanity.com/paper/2104.09907/) (2021)
- [Ice hockey player identification via transformers and weakly supervised learning](https://mlsanity.com/paper/2111.11535/) (2021)
- [FenceNet: Fine-grained Footwork Recognition in Fencing](https://mlsanity.com/paper/2204.09434/) (2022)
- [Detecting Arbitrary Keypoints on Limbs and Skis with Sparse Partly Correct Segmentation Masks](https://mlsanity.com/paper/2211.09446/) (2022)
- [Recognition of Freely Selected Keypoints on Human Limbs](https://mlsanity.com/paper/2204.06326/) (2022)

## Built on by (most cited first, 8 of 8)

- [SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimap](https://mlsanity.com/paper/2404.11335/) (2024)
- [X-VARS: Introducing Explainability in Football Refereeing with Multi-Modal Large Language Model](https://mlsanity.com/paper/2404.06332/) (2024)
- [Adapting the Segment Anything Model During Usage in Novel Situations](https://mlsanity.com/paper/2404.08421/) (2024)
- [Segformer++: Efficient Token-Merging Strategies for High-Resolution Semantic Segmentation](https://mlsanity.com/paper/2405.14467/) (2024)
- [WSESeg: Introducing a Dataset for the Segmentation of Winter Sports Equipment with a Baseline for Interactive Segmentation](https://mlsanity.com/paper/2407.09288/) (2024)
- [SkipClick: Combining Quick Responses and Low-Level Features for Interactive Segmentation in Winter Sports Contexts](https://mlsanity.com/paper/2501.07960/) (2025)
- [Annotation Techniques for Judo Combat Phase Classification from Tournament Footage](https://mlsanity.com/paper/2412.07155/) (2024)
- [Joint angle based learning to refine kinematic human pose estimation](https://mlsanity.com/paper/2507.11075/) (2025)

## Abstract (arXiv)

Performance analyses based on videos are commonly used by coaches of athletes in various sports disciplines. In individual sports, these analyses mainly comprise the body posture. This paper focuses on the disciplines of triple, high, and long jump, which require fine-grained locations of the athlete's body. Typical human pose estimation datasets provide only a very limited set of keypoints, which is not sufficient in this case. Therefore, we propose a method to detect arbitrary keypoints on the whole body of the athlete by leveraging the limited set of annotated keypoints and auto-generated segmentation masks of body parts. Evaluations show that our model is capable of detecting keypoints on the head, torso, hands, feet, arms, and legs, including also bent elbows and knees. We analyze and compare different techniques to encode desired keypoints as the model's input and their embedding for the Transformer backbone.
