# Deep Reinforcement Learning Based Vehicle Selection for Asynchronous Federated Learning Enabled Vehicular Edge Computing

arXiv: https://arxiv.org/abs/2304.02832 · HTML: https://mlsanity.com/paper/2304.02832/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 49 references that are in the map.
- First posted on arXiv 6 Apr 2023.

## Builds on (most cited first, 12 of 12)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Federated Learning for Internet of Things: A Comprehensive Survey](https://mlsanity.com/paper/2104.07914/) (2021)
- [Local Differential Privacy based Federated Learning for Internet of Things](https://mlsanity.com/paper/2004.08856/) (2020)
- [Mobility-Aware Cooperative Caching in Vehicular Edge Computing Based on Asynchronous Federated and Deep Reinforcement Learning](https://mlsanity.com/paper/2208.01219/) (2022)
- [High stable and accurate vehicle selection scheme based on federated edge learning in vehicular networks](https://mlsanity.com/paper/2208.01890/) (2022)
- [Towards V2I Age-aware Fairness Access: A DQN Based Intelligent Vehicular Node Training and Test Method](https://mlsanity.com/paper/2208.01283/) (2022)
- [Clustered Vehicular Federated Learning: Process and Optimization](https://mlsanity.com/paper/2201.11271/) (2022)
- [Federated Multi-Agent Actor-Critic Learning for Age Sensitive Mobile Edge Computing](https://mlsanity.com/paper/2012.14137/) (2020)
- [Dynamic Federated Learning-Based Economic Framework for Internet-of-Vehicles](https://mlsanity.com/paper/2101.00191/) (2021)
- [A Dispersed Federated Learning Framework for 6G-Enabled Autonomous Driving Cars](https://mlsanity.com/paper/2105.09641/) (2021)
- [Time-Dependent Performance Modeling for Platooning Communications at Intersection](https://mlsanity.com/paper/2208.01213/) (2022)
- [Time-dependent Performance Analysis of the 802.11p-based Platooning Communications Under Disturbance](https://mlsanity.com/paper/2011.02616/) (2020)

## Built on by (most cited first, 5 of 5)

- [Anti-Byzantine Attacks Enabled Vehicle Selection for Asynchronous Federated Learning in Vehicular Edge Computing](https://mlsanity.com/paper/2404.08444/) (2024)
- [A Survey on Semantic Communications in Internet of Vehicles](https://mlsanity.com/paper/2503.03767/) (2025)
- [A Comprehensive Survey on Joint Resource Allocation Strategies in Federated Edge Learning](https://mlsanity.com/paper/2410.07881/) (2024)
- [Federated Learning Assisted Edge Caching Scheme Based on Lightweight Architecture DDPM](https://mlsanity.com/paper/2506.04593/) (2025)
- [PPO-Based Vehicle Control for Ramp Merging Scheme Assisted by Enhanced C-V2X](https://mlsanity.com/paper/2501.12656/) (2025)

## Abstract (arXiv)

In the traditional vehicular network, computing tasks generated by the vehicles are usually uploaded to the cloud for processing. However, since task offloading toward the cloud will cause a large delay, vehicular edge computing (VEC) is introduced to avoid such a problem and improve the whole system performance, where a roadside unit (RSU) with certain computing capability is used to process the data of vehicles as an edge entity. Owing to the privacy and security issues, vehicles are reluctant to upload local data directly to the RSU, and thus federated learning (FL) becomes a promising technology for some machine learning tasks in VEC, where vehicles only need to upload the local model hyperparameters instead of transferring their local data to the nearby RSU. Furthermore, as vehicles have different local training time due to various sizes of local data and their different computing capabilities, asynchronous federated learning (AFL) is employed to facilitate the RSU to update the global model immediately after receiving a local model to reduce the aggregation delay. However, in AFL of VEC, different vehicles may have different impact on the global model updating because of their various local training delay, transmission delay and local data sizes. Also, if there are bad nodes among the vehicles, it will affect the global aggregation quality at the RSU. To solve the above problem, we shall propose a deep reinforcement learning (DRL) based vehicle selection scheme to improve the accuracy of the global model in AFL of vehicular network. In the scheme, we present the model including the state, action and reward in the DRL based to the specific problem. Simulation results demonstrate our scheme can effectively remove the bad nodes and improve the aggregation accuracy of the global model.
