# Memory Manipulations in Extended Reality

arXiv: https://arxiv.org/abs/2304.02394 · HTML: https://mlsanity.com/paper/2304.02394/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Apr 2023.

## Built on by (most cited first, 5 of 5)

- [ProMemAssist: Exploring Timely Proactive Assistance Through Working Memory Modeling in Multi-Modal Wearable Devices](https://mlsanity.com/paper/2507.21378/) (2025)
- [Augmented Object Intelligence with XR-Objects](https://mlsanity.com/paper/2404.13274/) (2024)
- [OmniQuery: Contextually Augmenting Captured Multimodal Memory to Enable Personal Question Answering](https://mlsanity.com/paper/2409.08250/) (2024)
- [Synthetic Human Memories: AI-Edited Images and Videos Can Implant False Memories and Distort Recollection](https://mlsanity.com/paper/2409.08895/) (2024)
- [Do We Need Responsible XR? Drawing on Responsible AI to Inform Ethical Research and Practice into XRAI / the Metaverse](https://mlsanity.com/paper/2504.04440/) (2025)

## Abstract (arXiv)

Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended Reality (XR), which is frequently leveraging perceptual limitations (e.g., redirected walking), it becomes pertinent to consider how XR could leverage memory limitations (forgetting, distorting, persistence) to induce memory manipulations. As memories highly impact our self-perception, social interactions, and behaviors, there is a pressing need to understand XR Memory Manipulations (XRMMs). We ran three speculative design workshops (n=12), with XR and memory researchers creating 48 XRMM scenarios. Through thematic analysis, we define XRMMs, present a framework of their core components and reveal three classes (at encoding, pre-retrieval, at retrieval). Each class differs in terms of technology (AR, VR) and impact on memory (influencing quality of memories, inducing forgetting, distorting memories). We raise ethical concerns and discuss opportunities of perceptual and memory manipulations in XR.
