# A real-time algorithm for human action recognition in RGB and thermal video

arXiv: https://arxiv.org/abs/2304.01567 · HTML: https://mlsanity.com/paper/2304.01567/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 12 references that are in the map.
- First posted on arXiv 4 Apr 2023.

## Builds on (most cited first, 6 of 6)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Scaled-YOLOv4: Scaling Cross Stage Partial Network](https://mlsanity.com/paper/2011.08036/) (2020)
- [Cascaded deep monocular 3D human pose estimation with evolutionary training data](https://mlsanity.com/paper/2006.07778/) (2020)
- [OmniTrack: Real-time detection and tracking of objects, text and logos in video](https://mlsanity.com/paper/1910.06017/) (2019)

## Abstract (arXiv)

Monitoring the movement and actions of humans in video in real-time is an important task. We present a deep learning based algorithm for human action recognition for both RGB and thermal cameras. It is able to detect and track humans and recognize four basic actions (standing, walking, running, lying) in real-time on a notebook with a NVIDIA GPU. For this, it combines state of the art components for object detection (Scaled YoloV4), optical flow (RAFT) and pose estimation (EvoSkeleton). Qualitative experiments on a set of tunnel videos show that the proposed algorithm works robustly for both RGB and thermal video.
