# Regularization of the policy updates for stabilizing Mean Field Games

arXiv: https://arxiv.org/abs/2304.01547 · HTML: https://mlsanity.com/paper/2304.01547/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 4 Apr 2023.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [Munchausen Reinforcement Learning](https://mlsanity.com/paper/2007.14430/) (2020)
- [Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications](https://mlsanity.com/paper/2007.03458/) (2020)
- [Unified Reinforcement Q-Learning for Mean Field Game and Control Problems](https://mlsanity.com/paper/2006.13912/) (2020)
- [Learning in Mean Field Games: the Fictitious Play](https://mlsanity.com/paper/1507.06280/) (2015)
- [Scalable Deep Reinforcement Learning Algorithms for Mean Field Games](https://mlsanity.com/paper/2203.11973/) (2022)
- [Scaling up Mean Field Games with Online Mirror Descent](https://mlsanity.com/paper/2103.00623/) (2021)
- [Numerical Methods for Mean Field Games and Mean Field Type Control](https://mlsanity.com/paper/2106.06231/) (2021)
- [Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Path](https://mlsanity.com/paper/2208.11639/) (2022)
- [Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games](https://mlsanity.com/paper/1910.07498/) (2019)
- [Partially Observable Mean Field Reinforcement Learning](https://mlsanity.com/paper/2012.15791/) (2020)
- [Reinforcement Learning for Mean Field Games, with Applications to Economics](https://mlsanity.com/paper/2106.13755/) (2021)
- [Reinforcement Learning in Non-Stationary Discrete-Time Linear-Quadratic Mean-Field Games](https://mlsanity.com/paper/2009.04350/) (2020)
- [Model-free Reinforcement Learning for Non-stationary Mean Field Games](https://mlsanity.com/paper/2004.02073/) (2020)

## Built on by (most cited first, 5 of 5)

- [Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Games](https://mlsanity.com/paper/2505.22781/) (2025)
- [Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games](https://mlsanity.com/paper/2602.12517/) (2026)
- [Networked Communication for Decentralised Agents in Mean-Field Games](https://mlsanity.com/paper/2306.02766/) (2023)
- [Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation](https://mlsanity.com/paper/2408.11607/) (2024)
- [Recurrent Structural Policy Gradient for Partially Observable Mean Field Games](https://mlsanity.com/paper/2602.20141/) (2026)

## Abstract (arXiv)

This work studies non-cooperative Multi-Agent Reinforcement Learning (MARL) where multiple agents interact in the same environment and whose goal is to maximize the individual returns. Challenges arise when scaling up the number of agents due to the resultant non-stationarity that the many agents introduce. In order to address this issue, Mean Field Games (MFG) rely on the symmetry and homogeneity assumptions to approximate games with very large populations. Recently, deep Reinforcement Learning has been used to scale MFG to games with larger number of states. Current methods rely on smoothing techniques such as averaging the q-values or the updates on the mean-field distribution. This work presents a different approach to stabilize the learning based on proximal updates on the mean-field policy. We name our algorithm Mean Field Proximal Policy Optimization (MF-PPO), and we empirically show the effectiveness of our method in the OpenSpiel framework.
