# Off-Policy Action Anticipation in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2304.01447 · HTML: https://mlsanity.com/paper/2304.01447/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 34 references that are in the map.
- First posted on arXiv 4 Apr 2023.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/1702.03118/) (2017)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [The Numerics of GANs](https://mlsanity.com/paper/1705.10461/) (2017)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1901.09207/) (2019)
- [Stable Opponent Shaping in Differentiable Games](https://mlsanity.com/paper/1811.08469/) (2018)
- [DiCE: The Infinitely Differentiable Monte-Carlo Estimator](https://mlsanity.com/paper/1802.05098/) (2018)
- [Model-Free Opponent Shaping](https://mlsanity.com/paper/2205.01447/) (2022)
- [COLA: Consistent Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/2203.04098/) (2022)
- [A Deep Policy Inference Q-Network for Multi-Agent Systems](https://mlsanity.com/paper/1712.07893/) (2017)
- [Modelling Bounded Rationality in Multi-Agent Interactions by Generalized Recursive Reasoning](https://mlsanity.com/paper/1901.09216/) (2019)
- [Iterated Reasoning with Mutual Information in Cooperative and Byzantine Decentralized Teaming](https://mlsanity.com/paper/2201.08484/) (2022)
- [Newton Optimization on Helmholtz Decomposition for Continuous Games](https://mlsanity.com/paper/2007.07804/) (2020)
- [Coordinating Fully-Cooperative Agents Using Hierarchical Learning Anticipation](https://mlsanity.com/paper/2303.08307/) (2023)

## Abstract (arXiv)

Learning anticipation in Multi-Agent Reinforcement Learning (MARL) is a reasoning paradigm where agents anticipate the learning steps of other agents to improve cooperation among themselves. As MARL uses gradient-based optimization, learning anticipation requires using Higher-Order Gradients (HOG), with so-called HOG methods. Existing HOG methods are based on policy parameter anticipation, i.e., agents anticipate the changes in policy parameters of other agents. Currently, however, these existing HOG methods have only been applied to differentiable games or games with small state spaces. In this work, we demonstrate that in the case of non-differentiable games with large state spaces, existing HOG methods do not perform well and are inefficient due to their inherent limitations related to policy parameter anticipation and multiple sampling stages. To overcome these problems, we propose Off-Policy Action Anticipation (OffPA2), a novel framework that approaches learning anticipation through action anticipation, i.e., agents anticipate the changes in actions of other agents, via off-policy sampling. We theoretically analyze our proposed OffPA2 and employ it to develop multiple HOG methods that are applicable to non-differentiable games with large state spaces. We conduct a large set of experiments and illustrate that our proposed HOG methods outperform the existing ones regarding efficiency and performance.
