# On the Benefits of 3D Pose and Tracking for Human Action Recognition

arXiv: https://arxiv.org/abs/2304.01199 · HTML: https://mlsanity.com/paper/2304.01199/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 74 references that are in the map.
- First posted on arXiv 3 Apr 2023.

## Builds on (most cited first, 30 of 54)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Deep Networks with Stochastic Depth](https://mlsanity.com/paper/1603.09382/) (2016)
- [Designing Network Design Spaces](https://mlsanity.com/paper/2003.13678/) (2020)
- [Multiscale Vision Transformers](https://mlsanity.com/paper/2104.11227/) (2021)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Simple Copy-Paste is a Strong Data Augmentation Method for Instance Segmentation](https://mlsanity.com/paper/2012.07177/) (2020)
- [Masked Feature Prediction for Self-Supervised Visual Pre-Training](https://mlsanity.com/paper/2112.09133/) (2021)
- [MViTv2: Improved Multiscale Vision Transformers for Classification and Detection](https://mlsanity.com/paper/2112.01526/) (2021)
- [TrackFormer: Multi-Object Tracking with Transformers](https://mlsanity.com/paper/2101.02702/) (2021)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Masked Autoencoders As Spatiotemporal Learners](https://mlsanity.com/paper/2205.09113/) (2022)
- [Tracking without bells and whistles](https://mlsanity.com/paper/1903.05625/) (2019)

## Built on by (most cited first, 30 of 32)

- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [Visual Imitation Enables Contextual Humanoid Control](https://mlsanity.com/paper/2505.03729/) (2025)
- [Coarse Correspondences Boost Spatial-Temporal Reasoning in Multimodal Language Model](https://mlsanity.com/paper/2408.00754/) (2024)
- [On the Utility of 3D Hand Poses for Action Recognition](https://mlsanity.com/paper/2403.09805/) (2024)
- [Referring Atomic Video Action Recognition](https://mlsanity.com/paper/2407.01872/) (2024)
- [VideoGLUE: Video General Understanding Evaluation of Foundation Models](https://mlsanity.com/paper/2307.03166/) (2023)
- [SportsSloMo: A New Benchmark and Baselines for Human-centric Video Frame Interpolation](https://mlsanity.com/paper/2308.16876/) (2023)
- [Computer Vision for Primate Behavior Analysis in the Wild](https://mlsanity.com/paper/2401.16424/) (2024)
- [Recurrent Aligned Network for Generalized Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2403.05810/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [Enhancing Video Transformers for Action Understanding with VLM-aided Training](https://mlsanity.com/paper/2403.16128/) (2024)
- [Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph](https://mlsanity.com/paper/2407.19497/) (2024)
- [HuMoCon: Concept Discovery for Human Motion Understanding](https://mlsanity.com/paper/2505.20920/) (2025)
- [Enhancing 2D Representation Learning with a 3D Prior](https://mlsanity.com/paper/2406.02535/) (2024)
- [CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition](https://mlsanity.com/paper/2410.07153/) (2024)
- [Egocentric Human-Object Interaction Detection: A New Benchmark and Method](https://mlsanity.com/paper/2506.14189/) (2025)
- [MMHOI: Modeling Complex 3D Multi-Human Multi-Object Interactions](https://mlsanity.com/paper/2510.07828/) (2025)
- [BID: Boundary-Interior Decoding for Unsupervised Temporal Action Localization Pre-Trainin](https://mlsanity.com/paper/2403.07354/) (2024)
- [ChildPlay-Hand: A Dataset of Hand Manipulations in the Wild](https://mlsanity.com/paper/2409.09319/) (2024)
- [SCJD: Sparse Correlation and Joint Distillation for Efficient 3D Human Pose Estimation](https://mlsanity.com/paper/2503.14097/) (2025)
- [StarPose: 3D Human Pose Estimation via Spatial-Temporal Autoregressive Diffusion](https://mlsanity.com/paper/2508.02056/) (2025)
- [Age-Inclusive 3D Human Mesh Recovery for Action-Preserving Data Anonymization](https://mlsanity.com/paper/2512.05259/) (2025)
- [BigMaQ: A Big Macaque Motion and Animation Dataset Bridging Image and 3D Pose Representations](https://mlsanity.com/paper/2602.19874/) (2026)
- [ViewBridge: Curriculum Knowledge Distillation for Activity View-Invariance Under Extreme Viewpoint Changes](https://mlsanity.com/paper/2504.05451/) (2025)
- [HDiffTG: A Lightweight Hybrid Diffusion-Transformer-GCN Architecture for 3D Human Pose Estimation](https://mlsanity.com/paper/2505.04276/) (2025)
- [RefAtomNet++: Advancing Referring Atomic Video Action Recognition using Semantic Retrieval based Multi-Trajectory Mamba](https://mlsanity.com/paper/2510.16444/) (2025)
- [Grounding Foundational Vision Models with 3D Human Poses for Robust Action Recognition](https://mlsanity.com/paper/2511.05622/) (2025)
- [Improving action classification with brain-inspired deep networks](https://mlsanity.com/paper/2512.07729/) (2025)
- [PoseDriver: A Unified Approach to Multi-Category Skeleton Detection for Autonomous Driving](https://mlsanity.com/paper/2603.23215/) (2026)
- [TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes](https://mlsanity.com/paper/2606.26215/) (2026)

## Abstract (arXiv)

In this work we study the benefits of using tracking and 3D poses for action recognition. To achieve this, we take the Lagrangian view on analysing actions over a trajectory of human motion rather than at a fixed point in space. Taking this stand allows us to use the tracklets of people to predict their actions. In this spirit, first we show the benefits of using 3D pose to infer actions, and study person-person interactions. Subsequently, we propose a Lagrangian Action Recognition model by fusing 3D pose and contextualized appearance over tracklets. To this end, our method achieves state-of-the-art performance on the AVA v2.2 dataset on both pose only settings and on standard benchmark settings. When reasoning about the action using only pose cues, our pose model achieves +10.0 mAP gain over the corresponding state-of-the-art while our fused model has a gain of +2.8 mAP over the best state-of-the-art model. Code and results are available at: https://brjathu.github.io/LART
