# Evolving Artificial Neural Networks To Imitate Human Behaviour In Shinobi III : Return of the Ninja Master

arXiv: https://arxiv.org/abs/2304.01096 · HTML: https://mlsanity.com/paper/2304.01096/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 48 references that are in the map.
- First posted on arXiv 3 Apr 2023.

## Builds on (most cited first, 14 of 14)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Deep Learning in Neural Networks: An Overview](https://mlsanity.com/paper/1404.7828/) (2014)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [AlphaStar: An Evolutionary Computation Perspective](https://mlsanity.com/paper/1902.01724/) (2019)
- [Deep Neuroevolution of Recurrent and Discrete World Models](https://mlsanity.com/paper/1906.08857/) (2019)

## Abstract (arXiv)

Our society is increasingly fond of computational tools. This phenomenon has greatly increased over the past decade following, among other factors, the emergence of a new Artificial Intelligence paradigm. Specifically, the coupling of two algorithmic techniques, Deep Neural Networks and Stochastic Gradient Descent, thrusted by an exponentially increasing computing capacity, has and is continuing to become a major asset in many modern technologies. However, as progress takes its course, some still wonder whether other methods could similarly or even more greatly benefit from these various hardware advances. In order to further this study, we delve in this thesis into Evolutionary Algorithms and their application to Dynamic Neural Networks, two techniques which despite enjoying many advantageous properties have yet to find their niche in contemporary Artificial Intelligence. We find that by elaborating new methods while exploiting strong computational resources, it becomes possible to develop strongly performing agents on a variety of benchmarks but also some other agents behaving very similarly to human subjects on the video game Shinobi III : Return of The Ninja Master, typical complex tasks previously out of reach for non-gradient-based optimization.
