# Selective Reincarnation: Offline-to-Online Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2304.00977 · HTML: https://mlsanity.com/paper/2304.00977/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Offline multi-agent RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 27 of its 43 references that are in the map.
- First posted on arXiv 31 Mar 2023.

## Placed in

- Offline RL and imitation learning from data / [Offline multi-agent RL](https://mlsanity.com/offlinerl/offline-multi-agent-rl/)

## Builds on (most cited first, 27 of 27)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [CNN Features off-the-shelf: an Astounding Baseline for Recognition](https://mlsanity.com/paper/1403.6382/) (2014)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1906.04737/) (2019)
- [Kickstarting Deep Reinforcement Learning](https://mlsanity.com/paper/1803.03835/) (2018)
- [Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress](https://mlsanity.com/paper/2206.01626/) (2022)
- [Agent Modelling under Partial Observability for Deep Reinforcement Learning](https://mlsanity.com/paper/2006.09447/) (2020)
- [Towards a Standardised Performance Evaluation Protocol for Cooperative MARL](https://mlsanity.com/paper/2209.10485/) (2022)
- [Making Efficient Use of Demonstrations to Solve Hard Exploration Problems](https://mlsanity.com/paper/1909.01387/) (2019)
- [Continuous Coordination As a Realistic Scenario for Lifelong Learning](https://mlsanity.com/paper/2103.03216/) (2021)
- [Improving TD3-BC: Relaxed Policy Constraint for Offline Learning and Stable Online Fine-Tuning](https://mlsanity.com/paper/2211.11802/) (2022)
- [Emergent Bartering Behaviour in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2205.06760/) (2022)
- [KnowRU: Knowledge Reusing via Knowledge Distillation in Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2103.14891/) (2021)

## Built on by (most cited first, 2 of 2)

- [Putting Data at the Centre of Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2409.12001/) (2024)
- [Oryx: a Scalable Sequence Model for Many-Agent Coordination in Offline MARL](https://mlsanity.com/paper/2505.22151/) (2025)

## Abstract (arXiv)

'Reincarnation' in reinforcement learning has been proposed as a formalisation of reusing prior computation from past experiments when training an agent in an environment. In this paper, we present a brief foray into the paradigm of reincarnation in the multi-agent (MA) context. We consider the case where only some agents are reincarnated, whereas the others are trained from scratch -- selective reincarnation. In the fully-cooperative MA setting with heterogeneous agents, we demonstrate that selective reincarnation can lead to higher returns than training fully from scratch, and faster convergence than training with full reincarnation. However, the choice of which agents to reincarnate in a heterogeneous system is vitally important to the outcome of the training -- in fact, a poor choice can lead to considerably worse results than the alternatives. We argue that a rich field of work exists here, and we hope that our effort catalyses further energy in bringing the topic of reincarnation to the multi-agent realm.
