# RePAST: Relative Pose Attention Scene Representation Transformer

arXiv: https://arxiv.org/abs/2304.00947 · HTML: https://mlsanity.com/paper/2304.00947/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 17 references that are in the map.
- First posted on arXiv 3 Apr 2023.

## Builds on (most cited first, 15 of 15)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Vector Neurons: A General Framework for SO(3)-Equivariant Networks](https://mlsanity.com/paper/2104.12229/) (2021)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations](https://mlsanity.com/paper/2111.13152/) (2021)
- [NeRF-VAE: A Geometry Aware 3D Scene Generative Model](https://mlsanity.com/paper/2104.00587/) (2021)
- [Geometry-Free View Synthesis: Transformers and no 3D Priors](https://mlsanity.com/paper/2104.07652/) (2021)
- [Object Scene Representation Transformer](https://mlsanity.com/paper/2206.06922/) (2022)
- [Invariant Slot Attention: Object Discovery with Slot-Centric Reference Frames](https://mlsanity.com/paper/2302.04973/) (2023)
- [RUST: Latent Neural Scene Representations from Unposed Imagery](https://mlsanity.com/paper/2211.14306/) (2022)

## Built on by (most cited first, 8 of 8)

- [Cameras as Relative Positional Encoding](https://mlsanity.com/paper/2507.10496/) (2025)
- [GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformers](https://mlsanity.com/paper/2310.10375/) (2023)
- [Unified Camera Positional Encoding for Controlled Video Generation](https://mlsanity.com/paper/2512.07237/) (2025)
- [Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey](https://mlsanity.com/paper/2507.14501/) (2025)
- [SE(3) Equivariant Ray Embeddings for Implicit Multi-View Depth Estimation](https://mlsanity.com/paper/2411.07326/) (2024)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [SCoPE: Sightline-Coordinate Positional Encoding for Video Diffusion Transformers](https://mlsanity.com/paper/2606.27345/) (2026)
- [RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video](https://mlsanity.com/paper/2605.31535/) (2026)

## Abstract (arXiv)

The Scene Representation Transformer (SRT) is a recent method to render novel views at interactive rates. Since SRT uses camera poses with respect to an arbitrarily chosen reference camera, it is not invariant to the order of the input views. As a result, SRT is not directly applicable to large-scale scenes where the reference frame would need to be changed regularly. In this work, we propose Relative Pose Attention SRT (RePAST): Instead of fixing a reference frame at the input, we inject pairwise relative camera pose information directly into the attention mechanism of the Transformers. This leads to a model that is by definition invariant to the choice of any global reference frame, while still retaining the full capabilities of the original method. Empirical results show that adding this invariance to the model does not lead to a loss in quality. We believe that this is a step towards applying fully latent transformer-based rendering methods to large-scale scenes.
