# MetaHead: An Engine to Create Realistic Digital Head

arXiv: https://arxiv.org/abs/2304.00838 · HTML: https://mlsanity.com/paper/2304.00838/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 56 references that are in the map.
- First posted on arXiv 3 Apr 2023.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [GANSpace: Discovering Interpretable GAN Controls](https://mlsanity.com/paper/2004.02546/) (2020)
- [A Survey on Contrastive Self-supervised Learning](https://mlsanity.com/paper/2011.00362/) (2020)
- [Autoencoding beyond pixels using a learned similarity metric](https://mlsanity.com/paper/1512.09300/) (2015)
- [InterFaceGAN: Interpreting the Disentangled Face Representation Learned by GANs](https://mlsanity.com/paper/2005.09635/) (2020)
- [AdaFace: Quality Adaptive Margin for Face Recognition](https://mlsanity.com/paper/2204.00964/) (2022)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learning](https://mlsanity.com/paper/2004.11660/) (2020)
- [GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation](https://mlsanity.com/paper/2112.08867/) (2021)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Fake It Till You Make It: Face analysis in the wild using synthetic data alone](https://mlsanity.com/paper/2109.15102/) (2021)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [Appearance-Based Gaze Estimation in the Wild](https://mlsanity.com/paper/1504.02863/) (2015)
- [It's Written All Over Your Face: Full-Face Appearance-Based Gaze Estimation](https://mlsanity.com/paper/1611.08860/) (2016)
- [DigiFace-1M: 1 Million Digital Face Images for Face Recognition](https://mlsanity.com/paper/2210.02579/) (2022)
- [GAN-Control: Explicitly Controllable GANs](https://mlsanity.com/paper/2101.02477/) (2021)
- [Sample and Computation Redistribution for Efficient Face Detection](https://mlsanity.com/paper/2105.04714/) (2021)
- [All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda](https://mlsanity.com/paper/2110.05352/) (2021)

## Built on by (most cited first, 3 of 3)

- [SphereHead: Stable 3D Full-head Synthesis with Spherical Tri-plane Representation](https://mlsanity.com/paper/2404.05680/) (2024)
- [HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis](https://mlsanity.com/paper/2509.16748/) (2025)
- [CosAvatar: Consistent and Animatable Portrait Video Tuning with Text Prompt](https://mlsanity.com/paper/2311.18288/) (2023)

## Abstract (arXiv)

Collecting and labeling training data is one important step for learning-based methods because the process is time-consuming and biased. For face analysis tasks, although some generative models can be used to generate face data, they can only achieve a subset of generation diversity, reconstruction accuracy, 3D consistency, high-fidelity visual quality, and easy editability. One recent related work is the graphics-based generative method, but it can only render low realism head with high computation cost. In this paper, we propose MetaHead, a unified and full-featured controllable digital head engine, which consists of a controllable head radiance field(MetaHead-F) to super-realistically generate or reconstruct view-consistent 3D controllable digital heads and a generic top-down image generation framework LabelHead to generate digital heads consistent with the given customizable feature labels. Experiments validate that our controllable digital head engine achieves the state-of-the-art generation visual quality and reconstruction accuracy. Moreover, the generated labeled data can assist real training data and significantly surpass the labeled data generated by graphics-based methods in terms of training effect.
