# AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models

arXiv: https://arxiv.org/abs/2304.00830 · HTML: https://mlsanity.com/paper/2304.00830/

## Key facts

- Cited by 83 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 42 of its 52 references that are in the map.
- First posted on arXiv 3 Apr 2023.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [ILVR: Conditioning Method for Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2108.02938/) (2021)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [FSD50K: An Open Dataset of Human-Labeled Sound Events](https://mlsanity.com/paper/2010.00475/) (2020)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Efficient Neural Audio Synthesis](https://mlsanity.com/paper/1802.08435/) (2018)
- [Noise2Music: Text-conditioned Music Generation with Diffusion Models](https://mlsanity.com/paper/2302.03917/) (2023)
- [Text-to-Text Pre-Training for Data-to-Text Tasks](https://mlsanity.com/paper/2005.10433/) (2020)
- [Diffusion-Based Voice Conversion with Fast Maximum Likelihood Sampling Scheme](https://mlsanity.com/paper/2109.13821/) (2021)

## Built on by (most cited first, 30 of 83)

- [Audiobox: Unified Audio Generation with Natural Language Prompts](https://mlsanity.com/paper/2312.15821/) (2023)
- [CoDi-2: In-Context, Interleaved, and Interactive Any-to-Any Generation](https://mlsanity.com/paper/2311.18775/) (2023)
- [Zero-Shot Unsupervised and Text-Based Audio Editing Using DDPM Inversion](https://mlsanity.com/paper/2402.10009/) (2024)
- [Foundation Models for Music: A Survey](https://mlsanity.com/paper/2408.14340/) (2024)
- [ThinkSound: Chain-of-Thought Reasoning in Multimodal Large Language Models for Audio Generation and Editing](https://mlsanity.com/paper/2506.21448/) (2025)
- [MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models](https://mlsanity.com/paper/2402.06178/) (2024)
- [Diffusion Models for Audio Restoration](https://mlsanity.com/paper/2402.09821/) (2024)
- [InstructME: An Instruction Guided Music Edit And Remix Framework with Latent Diffusion Models](https://mlsanity.com/paper/2308.14360/) (2023)
- [FlowSep: Language-Queried Sound Separation with Rectified Flow Matching](https://mlsanity.com/paper/2409.07614/) (2024)
- [MeLFusion: Synthesizing Music from Image and Language Cues using Diffusion Models](https://mlsanity.com/paper/2406.04673/) (2024)
- [Prompt-guided Precise Audio Editing with Diffusion Models](https://mlsanity.com/paper/2406.04350/) (2024)
- [Learning Spatially-Aware Language and Audio Embeddings](https://mlsanity.com/paper/2409.11369/) (2024)
- [Loop Copilot: Conducting AI Ensembles for Music Generation and Iterative Editing](https://mlsanity.com/paper/2310.12404/) (2023)
- [EDMSound: Spectrogram Based Diffusion Models for Efficient and High-Quality Audio Synthesis](https://mlsanity.com/paper/2311.08667/) (2023)
- [Instruct-MusicGen: Unlocking Text-to-Music Editing for Music Language Models via Instruction Tuning](https://mlsanity.com/paper/2405.18386/) (2024)
- [COCOLA: Coherence-Oriented Contrastive Learning of Musical Audio Representations](https://mlsanity.com/paper/2404.16969/) (2024)
- [Zero-Shot Audio-Visual Editing via Cross-Modal Delta Denoising](https://mlsanity.com/paper/2503.20782/) (2025)
- [Audio Super-Resolution with Latent Bridge Models](https://mlsanity.com/paper/2509.17609/) (2025)
- [Generalized Multi-Source Inference for Text Conditioned Music Diffusion Models](https://mlsanity.com/paper/2403.11706/) (2024)
- [High Fidelity Text-Guided Music Editing via Single-Stage Flow Matching](https://mlsanity.com/paper/2407.03648/) (2024)
- [Elucidating Optimal Reward-Diversity Tradeoffs in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2409.06493/) (2024)
- [AudioEditor: A Training-Free Diffusion-Based Audio Editing Framework](https://mlsanity.com/paper/2409.12466/) (2024)
- [Guiding Audio Editing with Audio Language Model](https://mlsanity.com/paper/2509.21625/) (2025)
- [Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing](https://mlsanity.com/paper/2604.10708/) (2026)
- [A2SB: Audio-to-Audio Schrodinger Bridges](https://mlsanity.com/paper/2501.11311/) (2025)
- [Entropy Rectifying Guidance for Diffusion and Flow Models](https://mlsanity.com/paper/2504.13987/) (2025)
- [Blind Inversion using Latent Diffusion Priors](https://mlsanity.com/paper/2407.01027/) (2024)
- [UIBDiffusion: Universal Imperceptible Backdoor Attack for Diffusion Models](https://mlsanity.com/paper/2412.11441/) (2024)
- [Audio Editing with Non-Rigid Text Prompts](https://mlsanity.com/paper/2310.12858/) (2023)
- [Self-Supervised Audio-Visual Soundscape Stylization](https://mlsanity.com/paper/2409.14340/) (2024)

## Abstract (arXiv)

Audio editing is applicable for various purposes, such as adding background sound effects, replacing a musical instrument, and repairing damaged audio. Recently, some diffusion-based methods achieved zero-shot audio editing by using a diffusion and denoising process conditioned on the text description of the output audio. However, these methods still have some problems: 1) they have not been trained on editing tasks and cannot ensure good editing effects; 2) they can erroneously modify audio segments that do not require editing; 3) they need a complete description of the output audio, which is not always available or necessary in practical scenarios. In this work, we propose AUDIT, an instruction-guided audio editing model based on latent diffusion models. Specifically, AUDIT has three main design features: 1) we construct triplet training data (instruction, input audio, output audio) for different audio editing tasks and train a diffusion model using instruction and input (to be edited) audio as conditions and generating output (edited) audio; 2) it can automatically learn to only modify segments that need to be edited by comparing the difference between the input and output audio; 3) it only needs edit instructions instead of full target audio descriptions as text input. AUDIT achieves state-of-the-art results in both objective and subjective metrics for several audio editing tasks (e.g., adding, dropping, replacement, inpainting, super-resolution). Demo samples are available at https://audit-demo.github.io/.
