# End-to-end deep learning-based framework for path planning and collision checking: bin picking application

arXiv: https://arxiv.org/abs/2304.00119 · HTML: https://mlsanity.com/paper/2304.00119/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Mar 2023.

## Built on by (most cited first, 5 of 5)

- [Using Implicit Behavior Cloning and Dynamic Movement Primitive to Facilitate Reinforcement Learning for Robot Motion Planning](https://mlsanity.com/paper/2307.16062/) (2023)
- [The Future of Intelligent Healthcare: A Systematic Analysis and Discussion on the Integration and Impact of Robots Using Large Language Models for Healthcare](https://mlsanity.com/paper/2411.03287/) (2024)
- [Achieving Scalable Robot Autonomy via neurosymbolic planning using lightweight local LLM](https://mlsanity.com/paper/2505.08492/) (2025)
- [Toward Generalist Neural Motion Planners for Robotic Manipulators: Challenges and Opportunities](https://mlsanity.com/paper/2603.24318/) (2026)
- [A Cross-Environment and Cross-Embodiment Path Planning Framework via a Conditional Diffusion Model](https://mlsanity.com/paper/2510.19128/) (2025)

## Abstract (arXiv)

Real-time and efficient path planning is critical for all robotic systems. In particular, it is of greater importance for industrial robots since the overall planning and execution time directly impact the cycle time and automation economics in production lines. While the problem may not be complex in static environments, classical approaches are inefficient in high-dimensional environments in terms of planning time and optimality. Collision checking poses another challenge in obtaining a real-time solution for path planning in complex environments. To address these issues, we propose an end-to-end learning-based framework viz., Path Planning and Collision checking Network (PPCNet). The PPCNet generates the path by computing waypoints sequentially using two networks: the first network generates a waypoint, and the second one determines whether the waypoint is on a collision-free segment of the path. The end-to-end training process is based on imitation learning that uses data aggregation from the experience of an expert planner to train the two networks, simultaneously. We utilize two approaches for training a network that efficiently approximates the exact geometrical collision checking function. Finally, the PPCNet is evaluated in two different simulation environments and a practical implementation on a robotic arm for a bin-picking application. Compared to the state-of-the-art path planning methods, our results show significant improvement in performance by greatly reducing the planning time with comparable success rates and path lengths.
