# LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses

arXiv: https://arxiv.org/abs/2304.00054 · HTML: https://mlsanity.com/paper/2304.00054/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 31 references that are in the map.
- First posted on arXiv 31 Mar 2023.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [DeepMVS: Learning Multi-view Stereopsis](https://mlsanity.com/paper/1804.00650/) (2018)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [D3VO: Deep Depth, Deep Pose and Deep Uncertainty for Monocular Visual Odometry](https://mlsanity.com/paper/2003.01060/) (2020)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM](https://mlsanity.com/paper/1804.00874/) (2018)
- [TransformerFusion: Monocular RGB Scene Reconstruction using Transformers](https://mlsanity.com/paper/2107.02191/) (2021)
- [SimpleRecon: 3D Reconstruction Without 3D Convolutions](https://mlsanity.com/paper/2208.14743/) (2022)
- [DeepVideoMVS: Multi-View Stereo on Video with Recurrent Spatio-Temporal Fusion](https://mlsanity.com/paper/2012.02177/) (2020)
- [VolumeFusion: Deep Depth Fusion for 3D Scene Reconstruction](https://mlsanity.com/paper/2108.08623/) (2021)
- [VoRTX: Volumetric 3D Reconstruction With Transformers for Voxelwise View Selection and Fusion](https://mlsanity.com/paper/2112.00236/) (2021)
- [3DVNet: Multi-View Depth Prediction and Volumetric Refinement](https://mlsanity.com/paper/2112.00202/) (2021)

## Built on by (most cited first, 3 of 3)

- [CVRecon: Rethinking 3D Geometric Feature Learning For Neural Reconstruction](https://mlsanity.com/paper/2304.14633/) (2023)
- [Neural Graph Map: Dense Mapping with Efficient Loop Closure Integration](https://mlsanity.com/paper/2405.03633/) (2024)
- [OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos](https://mlsanity.com/paper/2407.05615/) (2024)

## Abstract (arXiv)

Dense 3D reconstruction from RGB images traditionally assumes static camera pose estimates. This assumption has endured, even as recent works have increasingly focused on real-time methods for mobile devices. However, the assumption of a fixed pose for each image does not hold for online execution: poses from real-time SLAM are dynamic and may be updated following events such as bundle adjustment and loop closure. This has been addressed in the RGB-D setting, by de-integrating past views and re-integrating them with updated poses, but it remains largely untreated in the RGB-only setting. We formalize this problem to define the new task of dense online reconstruction from dynamically-posed images. To support further research, we introduce a dataset called LivePose containing the dynamic poses from a SLAM system running on ScanNet. We select three recent reconstruction systems and apply a framework based on de-integration to adapt each one to the dynamic-pose setting. In addition, we propose a novel, non-linear de-integration module that learns to remove stale scene content. We show that responding to pose updates is critical for high-quality reconstruction, and that our de-integration framework is an effective solution.
