# VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization

arXiv: https://arxiv.org/abs/2303.17968 · HTML: https://mlsanity.com/paper/2303.17968/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 60 references that are in the map.
- First posted on arXiv 31 Mar 2023.

## Builds on (most cited first, 30 of 46)

- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks](https://mlsanity.com/paper/2103.03231/) (2021)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo](https://mlsanity.com/paper/2109.01129/) (2021)
- [SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimization](https://mlsanity.com/paper/1912.07109/) (2019)

## Built on by (most cited first, 15 of 15)

- [SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions](https://mlsanity.com/paper/2309.03955/) (2023)
- [NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views](https://mlsanity.com/paper/2312.13977/) (2023)
- [Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?](https://mlsanity.com/paper/2403.06092/) (2024)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes](https://mlsanity.com/paper/2407.15848/) (2024)
- [JacobiNeRF: NeRF Shaping with Mutual Information Gradients](https://mlsanity.com/paper/2304.00341/) (2023)
- [SG-NeRF: Neural Surface Reconstruction with Scene Graph Optimization](https://mlsanity.com/paper/2407.12667/) (2024)
- [PG-NeuS: Robust and Efficient Point Guidance for Multi-View Neural Surface Reconstruction](https://mlsanity.com/paper/2310.07997/) (2023)
- [Surf-NeRF: Surface Regularised Neural Radiance Fields](https://mlsanity.com/paper/2411.18652/) (2024)
- [Glossy Object Reconstruction with Cost-effective Polarized Acquisition](https://mlsanity.com/paper/2504.07025/) (2025)
- [InfoNorm: Mutual Information Shaping of Normals for Sparse-View Reconstruction](https://mlsanity.com/paper/2407.12661/) (2024)
- [3D Reconstruction and New View Synthesis of Indoor Environments based on a Dual Neural Radiance Field](https://mlsanity.com/paper/2401.14726/) (2024)
- [Simple-RF: Regularizing Sparse Input Radiance Fields with Simpler Solutions](https://mlsanity.com/paper/2404.19015/) (2024)
- [SERES: Semantic-aware neural reconstruction from sparse views](https://mlsanity.com/paper/2508.18314/) (2025)
- [Robust SG-NeRF: Robust Scene Graph Aided Neural Surface Reconstruction](https://mlsanity.com/paper/2411.13620/) (2024)

## Abstract (arXiv)

We propose VDN-NeRF, a method to train neural radiance fields (NeRFs) for better geometry under non-Lambertian surface and dynamic lighting conditions that cause significant variation in the radiance of a point when viewed from different angles. Instead of explicitly modeling the underlying factors that result in the view-dependent phenomenon, which could be complex yet not inclusive, we develop a simple and effective technique that normalizes the view-dependence by distilling invariant information already encoded in the learned NeRFs. We then jointly train NeRFs for view synthesis with view-dependence normalization to attain quality geometry. Our experiments show that even though shape-radiance ambiguity is inevitable, the proposed normalization can minimize its effect on geometry, which essentially aligns the optimal capacity needed for explaining view-dependent variations. Our method applies to various baselines and significantly improves geometry without changing the volume rendering pipeline, even if the data is captured under a moving light source. Code is available at: https://github.com/BoifZ/VDN-NeRF.
