# S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces

arXiv: https://arxiv.org/abs/2303.17712 · HTML: https://mlsanity.com/paper/2303.17712/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 90 references that are in the map.
- First posted on arXiv 30 Mar 2023.

## Builds on (most cited first, 30 of 57)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Generalized Cross Entropy Loss for Training Deep Neural Networks with Noisy Labels](https://mlsanity.com/paper/1805.07836/) (2018)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Learning from Noisy Labels with Deep Neural Networks: A Survey](https://mlsanity.com/paper/2007.08199/) (2020)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [End-to-End Learning of Geometry and Context for Deep Stereo Regression](https://mlsanity.com/paper/1703.04309/) (2017)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)

## Built on by (most cited first, 21 of 21)

- [NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views](https://mlsanity.com/paper/2312.13977/) (2023)
- [NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Images](https://mlsanity.com/paper/2406.07111/) (2024)
- [MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views](https://mlsanity.com/paper/2412.06767/) (2024)
- [SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization](https://mlsanity.com/paper/2407.14257/) (2024)
- [MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction](https://mlsanity.com/paper/2503.18363/) (2025)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction](https://mlsanity.com/paper/2412.15400/) (2024)
- [SparseRecon: Neural Implicit Surface Reconstruction from Sparse Views with Feature and Depth Consistencies](https://mlsanity.com/paper/2508.00366/) (2025)
- [Spurfies: Sparse Surface Reconstruction using Local Geometry Priors](https://mlsanity.com/paper/2408.16544/) (2024)
- [PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction](https://mlsanity.com/paper/2409.05474/) (2024)
- [Sparse Views, Near Light: A Practical Paradigm for Uncalibrated Point-light Photometric Stereo](https://mlsanity.com/paper/2404.00098/) (2024)
- [Transientangelo: Few-Viewpoint Surface Reconstruction Using Single-Photon Lidar](https://mlsanity.com/paper/2408.12191/) (2024)
- [Anisotropic Neural Representation Learning for High-Quality Neural Rendering](https://mlsanity.com/paper/2311.18311/) (2023)
- [Learning autonomous driving from aerial imagery](https://mlsanity.com/paper/2410.14177/) (2024)
- [SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction](https://mlsanity.com/paper/2604.08370/) (2026)
- [A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields](https://mlsanity.com/paper/2507.04408/) (2025)
- [VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors](https://mlsanity.com/paper/2605.11424/) (2026)
- [NeuSD: Surface Completion with Multi-View Text-to-Image Diffusion](https://mlsanity.com/paper/2312.04654/) (2023)
- [EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups](https://mlsanity.com/paper/2602.24065/) (2026)
- [Detailed Geometry and Appearance from Opportunistic Motion](https://mlsanity.com/paper/2603.26665/) (2026)
- [Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors](https://mlsanity.com/paper/2607.03765/) (2026)

## Abstract (arXiv)

Neural rendering of implicit surfaces performs well in 3D vision applications. However, it requires dense input views as supervision. When only sparse input images are available, output quality drops significantly due to the shape-radiance ambiguity problem. We note that this ambiguity can be constrained when a 3D point is visible in multiple views, as is the case in multi-view stereo (MVS). We thus propose to regularize neural rendering optimization with an MVS solution. The use of an MVS probability volume and a generalized cross entropy loss leads to a noise-tolerant optimization process. In addition, neural rendering provides global consistency constraints that guide the MVS depth hypothesis sampling and thus improves MVS performance. Given only three sparse input views, experiments show that our method not only outperforms generic neural rendering models by a large margin but also significantly increases the reconstruction quality of MVS models. Project page: https://hao-yu-wu.github.io/s-volsdf/.
