# When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learning

arXiv: https://arxiv.org/abs/2303.17600 · HTML: https://mlsanity.com/paper/2303.17600/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 63 references that are in the map.
- First posted on arXiv 30 Mar 2023.

## Builds on (most cited first, 30 of 51)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Constrained Policy Optimization](https://mlsanity.com/paper/1705.10528/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [CLIPort: What and Where Pathways for Robotic Manipulation](https://mlsanity.com/paper/2109.12098/) (2021)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Reward Constrained Policy Optimization](https://mlsanity.com/paper/1805.11074/) (2018)
- [VIMA: General Robot Manipulation with Multimodal Prompts](https://mlsanity.com/paper/2210.03094/) (2022)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Risk-Constrained Reinforcement Learning with Percentile Risk Criteria](https://mlsanity.com/paper/1512.01629/) (2015)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [Simple but Effective: CLIP Embeddings for Embodied AI](https://mlsanity.com/paper/2111.09888/) (2021)
- [Scaling Robot Learning with Semantically Imagined Experience](https://mlsanity.com/paper/2302.11550/) (2023)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [Learning to be Safe: Deep RL with a Safety Critic](https://mlsanity.com/paper/2010.14603/) (2020)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation](https://mlsanity.com/paper/2012.03912/) (2020)

## Built on by (most cited first, 3 of 3)

- [PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators](https://mlsanity.com/paper/2406.20083/) (2024)
- [Universal Visual Decomposer: Long-Horizon Manipulation Made Easy](https://mlsanity.com/paper/2310.08581/) (2023)
- [Autonomous Robotic Reinforcement Learning with Asynchronous Human Feedback](https://mlsanity.com/paper/2310.20608/) (2023)

## Abstract (arXiv)

Episodic training, where an agent's environment is reset after every success or failure, is the de facto standard when training embodied reinforcement learning (RL) agents. The underlying assumption that the environment can be easily reset is limiting both practically, as resets generally require human effort in the real world and can be computationally expensive in simulation, and philosophically, as we'd expect intelligent agents to be able to continuously learn without intervention. Work in learning without any resets, i.e. Reset-Free RL (RF-RL), is promising but is plagued by the problem of irreversible transitions (e.g. an object breaking) which halt learning. Moreover, the limited state diversity and instrument setup encountered during RF-RL means that works studying RF-RL largely do not require their models to generalize to new environments. In this work, we instead look to minimize, rather than completely eliminate, resets while building visual agents that can meaningfully generalize. As studying generalization has previously not been a focus of benchmarks designed for RF-RL, we propose a new Stretch Pick-and-Place benchmark designed for evaluating generalizations across goals, cosmetic variations, and structural changes. Moreover, towards building performant reset-minimizing RL agents, we propose unsupervised metrics to detect irreversible transitions and a single-policy training mechanism to enable generalization. Our proposed approach significantly outperforms prior episodic, reset-free, and reset-minimizing approaches achieving higher success rates with fewer resets in Stretch-P&P and another popular RF-RL benchmark. Finally, we find that our proposed approach can dramatically reduce the number of resets required for training other embodied tasks, in particular for RoboTHOR ObjectNav we obtain higher success rates than episodic approaches using 99.97% fewer resets.
