# Sound to Visual Scene Generation by Audio-to-Visual Latent Alignment

arXiv: https://arxiv.org/abs/2303.17490 · HTML: https://mlsanity.com/paper/2303.17490/

## Key facts

- Cited by 41 papers in the map (data through 14 Oct 2026).
- Builds on 65 of its 77 references that are in the map.
- First posted on arXiv 30 Mar 2023.

## Builds on (most cited first, 30 of 65)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Unsupervised Learning of Visual Features by Contrasting Cluster Assignments](https://mlsanity.com/paper/2006.09882/) (2020)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Knowledge Distillation: A Survey](https://mlsanity.com/paper/2006.05525/) (2020)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [CogView: Mastering Text-to-Image Generation via Transformers](https://mlsanity.com/paper/2105.13290/) (2021)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [ClipCap: CLIP Prefix for Image Captioning](https://mlsanity.com/paper/2111.09734/) (2021)
- [Phenaki: Variable Length Video Generation From Open Domain Textual Description](https://mlsanity.com/paper/2210.02399/) (2022)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [VATT: Transformers for Multimodal Self-Supervised Learning from Raw Video, Audio and Text](https://mlsanity.com/paper/2104.11178/) (2021)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [Self-Supervised Learning by Cross-Modal Audio-Video Clustering](https://mlsanity.com/paper/1911.12667/) (2019)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)

## Built on by (most cited first, 30 of 41)

- [Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners](https://mlsanity.com/paper/2402.17723/) (2024)
- [Binding Touch to Everything: Learning Unified Multimodal Tactile Representations](https://mlsanity.com/paper/2401.18084/) (2024)
- [Read, Watch and Scream! Sound Generation from Text and Video](https://mlsanity.com/paper/2407.05551/) (2024)
- [Connecting Multi-modal Contrastive Representations](https://mlsanity.com/paper/2305.14381/) (2023)
- [TAVGBench: Benchmarking Text to Audible-Video Generation](https://mlsanity.com/paper/2404.14381/) (2024)
- [Audio-Synchronized Visual Animation](https://mlsanity.com/paper/2403.05659/) (2024)
- [Sound Source Localization is All about Cross-Modal Alignment](https://mlsanity.com/paper/2309.10724/) (2023)
- [MeLFusion: Synthesizing Music from Image and Language Cues using Diffusion Models](https://mlsanity.com/paper/2406.04673/) (2024)
- [Language-Guided Joint Audio-Visual Editing via One-Shot Adaptation](https://mlsanity.com/paper/2410.07463/) (2024)
- [Images that Sound: Composing Images and Sounds on a Single Canvas](https://mlsanity.com/paper/2405.12221/) (2024)
- [OmniForcing: Unleashing Real-time Joint Audio-Visual Generation](https://mlsanity.com/paper/2603.11647/) (2026)
- [SonicDiffusion: Audio-Driven Image Generation and Editing with Pretrained Diffusion Models](https://mlsanity.com/paper/2405.00878/) (2024)
- [TextManiA: Enriching Visual Feature by Text-driven Manifold Augmentation](https://mlsanity.com/paper/2307.14611/) (2023)
- [Image Anything: Towards Reasoning-coherent and Training-free Multi-modal Image Generation](https://mlsanity.com/paper/2401.17664/) (2024)
- [Aligning Sight and Sound: Advanced Sound Source Localization Through Audio-Visual Alignment](https://mlsanity.com/paper/2407.13676/) (2024)
- [KeyVID: Keyframe-Aware Video Diffusion for Audio-Synchronized Visual Animation](https://mlsanity.com/paper/2504.09656/) (2025)
- [EgoSonics: Generating Synchronized Audio for Silent Egocentric Videos](https://mlsanity.com/paper/2407.20592/) (2024)
- [GenHSI: Controllable Generation of Human-Scene Interaction Videos](https://mlsanity.com/paper/2506.19840/) (2025)
- [Sound2Vision: Generating Diverse Visuals from Audio through Cross-Modal Latent Alignment](https://mlsanity.com/paper/2412.06209/) (2024)
- [Visual Echoes: A Simple Unified Transformer for Audio-Visual Generation](https://mlsanity.com/paper/2405.14598/) (2024)
- [Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal](https://mlsanity.com/paper/2512.12875/) (2025)
- [Sounding that Object: Interactive Object-Aware Image to Audio Generation](https://mlsanity.com/paper/2506.04214/) (2025)
- [Let Your Video Listen to Your Music!](https://mlsanity.com/paper/2506.18881/) (2025)
- [CLIP-VQDiffusion : Langauge Free Training of Text To Image generation using CLIP and vector quantized diffusion model](https://mlsanity.com/paper/2403.14944/) (2024)
- [Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospects](https://mlsanity.com/paper/2410.01816/) (2024)
- [Rethinking Audio-Visual Adversarial Vulnerability from Temporal and Modality Perspectives](https://mlsanity.com/paper/2502.11858/) (2025)
- [MACS: Multi-source Audio-to-image Generation with Contextual Significance and Semantic Alignment](https://mlsanity.com/paper/2503.10287/) (2025)
- [DALR: Dual-level Alignment Learning for Multimodal Sentence Representation Learning](https://mlsanity.com/paper/2506.21096/) (2025)
- [DreamAudio: Customized Text-to-Audio Generation with Diffusion Models](https://mlsanity.com/paper/2509.06027/) (2025)
- [PAVAS: Physics-Aware Video-to-Audio Synthesis](https://mlsanity.com/paper/2512.08282/) (2025)

## Abstract (arXiv)

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We design a model that works by scheduling the learning procedure of each model component to associate audio-visual modalities despite their information gaps. The key idea is to enrich the audio features with visual information by learning to align audio to visual latent space. We translate the input audio to visual features, then use a pre-trained generator to produce an image. To further improve the quality of our generated images, we use sound source localization to select the audio-visual pairs that have strong cross-modal correlations. We obtain substantially better results on the VEGAS and VGGSound datasets than prior approaches. We also show that we can control our model's predictions by applying simple manipulations to the input waveform, or to the latent space.
