# Event-based Agile Object Catching with a Quadrupedal Robot

arXiv: https://arxiv.org/abs/2303.17479 · HTML: https://mlsanity.com/paper/2303.17479/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Mar 2023.

## Built on by (most cited first, 22 of 22)

- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Recent Event Camera Innovations: A Survey](https://mlsanity.com/paper/2408.13627/) (2024)
- [HyperE2VID: Improving Event-Based Video Reconstruction via Hypernetworks](https://mlsanity.com/paper/2305.06382/) (2023)
- [Learning Visual Quadrupedal Loco-Manipulation from Demonstrations](https://mlsanity.com/paper/2403.20328/) (2024)
- [ESVO2: Direct Visual-Inertial Odometry with Stereo Event Cameras](https://mlsanity.com/paper/2410.09374/) (2024)
- [Table tennis ball spin estimation with an event camera](https://mlsanity.com/paper/2404.09870/) (2024)
- [JSTR: Joint Spatio-Temporal Reasoning for Event-based Moving Object Detection](https://mlsanity.com/paper/2403.07436/) (2024)
- [Detection of Fast-Moving Objects with Neuromorphic Hardware](https://mlsanity.com/paper/2403.10677/) (2024)
- [Unleashing the Temporal Potential of Stereo Event Cameras for Continuous-Time 3D Object Detection](https://mlsanity.com/paper/2508.02288/) (2025)
- [DexDribbler: Learning Dexterous Soccer Manipulation via Dynamic Supervision](https://mlsanity.com/paper/2403.14300/) (2024)
- [Towards Low-Latency Event-based Obstacle Avoidance on a FPGA-Drone](https://mlsanity.com/paper/2504.10400/) (2025)
- [Egocentric Event-Based Vision for Ping Pong Ball Trajectory Prediction](https://mlsanity.com/paper/2506.07860/) (2025)
- [Bipedalism for Quadrupedal Robots: Versatile Loco-Manipulation through Risk-Adaptive Reinforcement Learning](https://mlsanity.com/paper/2507.20382/) (2025)
- [RGB-Event Fusion with Self-Attention for Collision Prediction](https://mlsanity.com/paper/2505.04258/) (2025)
- [Beyond Domain Randomization: Event-Inspired Perception for Visually Robust Adversarial Imitation from Videos](https://mlsanity.com/paper/2505.18899/) (2025)
- [EREBUS: End-to-end Robust Event Based Underwater Simulation](https://mlsanity.com/paper/2511.01381/) (2025)
- [Nonlinear Motion-Guided and Spatio-Temporal Aware Network for Unsupervised Event-Based Optical Flow](https://mlsanity.com/paper/2505.05089/) (2025)
- [1000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis](https://mlsanity.com/paper/2606.25620/) (2026)
- [Learning to Throw Objects Safely in Multi-Obstacle Environments](https://mlsanity.com/paper/2607.06388/) (2026)
- [Spatiotemporal Agility: Time-Constrained Reinforcement Learning for Vision-Guided Dynamic Quadrupedal Interception](https://mlsanity.com/paper/2608.06907/) (2026)
- [FLEET: Token-Based Feature Extraction for Event Camera-based Reinforcement Learning](https://mlsanity.com/paper/2608.16523/) (2026)

## Abstract (arXiv)

Quadrupedal robots are conquering various indoor and outdoor applications due to their ability to navigate challenging uneven terrains. Exteroceptive information greatly enhances this capability since perceiving their surroundings allows them to adapt their controller and thus achieve higher levels of robustness. However, sensors such as LiDARs and RGB cameras do not provide sufficient information to quickly and precisely react in a highly dynamic environment since they suffer from a bandwidth-latency tradeoff. They require significant bandwidth at high frame rates while featuring significant perceptual latency at lower frame rates, thereby limiting their versatility on resource-constrained platforms. In this work, we tackle this problem by equipping our quadruped with an event camera, which does not suffer from this tradeoff due to its asynchronous and sparse operation. In leveraging the low latency of the events, we push the limits of quadruped agility and demonstrate high-speed ball catching for the first time. We show that our quadruped equipped with an event camera can catch objects with speeds up to 15 m/s from 4 meters, with a success rate of 83%. Using a VGA event camera, our method runs at 100 Hz on an NVIDIA Jetson Orin.
