# SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling

arXiv: https://arxiv.org/abs/2303.17368 · HTML: https://mlsanity.com/paper/2303.17368/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 61 references that are in the map.
- First posted on arXiv 30 Mar 2023.

## Builds on (most cited first, 30 of 40)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering](https://mlsanity.com/paper/2109.07448/) (2021)
- [Monocular Expressive Body Regression through Body-Driven Attention](https://mlsanity.com/paper/2008.09062/) (2020)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Collaborative Regression of Expressive Bodies using Moderation](https://mlsanity.com/paper/2105.05301/) (2021)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling](https://mlsanity.com/paper/2204.13686/) (2022)
- [EVA3D: Compositional 3D Human Generation from 2D Image Collections](https://mlsanity.com/paper/2210.04888/) (2022)
- [SHERF: Generalizable Human NeRF from a Single Image](https://mlsanity.com/paper/2303.12791/) (2023)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints](https://mlsanity.com/paper/2205.04992/) (2022)

## Built on by (most cited first, 30 of 54)

- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation](https://mlsanity.com/paper/2407.17438/) (2024)
- [Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2407.07532/) (2024)
- [AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2403.17934/) (2024)
- [Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation](https://mlsanity.com/paper/2312.07063/) (2023)
- [Disentangled Clothed Avatar Generation from Text Descriptions](https://mlsanity.com/paper/2312.05295/) (2023)
- [WHAC: World-grounded Humans and Cameras](https://mlsanity.com/paper/2403.12959/) (2024)
- [UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Model](https://mlsanity.com/paper/2408.00762/) (2024)
- [BEDLAM2.0: Synthetic Humans and Cameras in Motion](https://mlsanity.com/paper/2511.14394/) (2025)
- [HumanLiff: Layer-wise 3D Human Generation with Diffusion Model](https://mlsanity.com/paper/2308.09712/) (2023)
- [Look Ma, no markers: holistic performance capture without the hassle](https://mlsanity.com/paper/2410.11520/) (2024)
- [MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility](https://mlsanity.com/paper/2407.08725/) (2024)
- [Diversify, Don't Fine-Tune: Scaling Up Visual Recognition Training with Synthetic Images](https://mlsanity.com/paper/2312.02253/) (2023)
- [SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters](https://mlsanity.com/paper/2412.00174/) (2024)
- [Disco4D: Disentangled 4D Human Generation and Animation from a Single Image](https://mlsanity.com/paper/2409.17280/) (2024)
- [Towards Autonomous Micromobility through Scalable Urban Simulation](https://mlsanity.com/paper/2505.00690/) (2025)
- [TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation](https://mlsanity.com/paper/2403.12906/) (2024)
- [Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generation](https://mlsanity.com/paper/2501.01425/) (2025)
- [EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity](https://mlsanity.com/paper/2502.18373/) (2025)
- [Multi-identity Human Image Animation with Structural Video Diffusion](https://mlsanity.com/paper/2504.04126/) (2025)
- [DAViD: Data-efficient and Accurate Vision Models from Synthetic Data](https://mlsanity.com/paper/2507.15365/) (2025)
- [ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness](https://mlsanity.com/paper/2503.10624/) (2025)
- [From Frames to Sequences: Temporally Consistent Human-Centric Dense Prediction](https://mlsanity.com/paper/2602.01661/) (2026)
- [Diffusion Models are Efficient Data Generators for Human Mesh Recovery](https://mlsanity.com/paper/2403.11111/) (2024)
- [HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Model](https://mlsanity.com/paper/2408.11357/) (2024)
- [HumanGif: Single-View Human Diffusion with Generative Prior](https://mlsanity.com/paper/2502.12080/) (2025)
- [DiSRT-In-Bed: Diffusion-Based Sim-to-Real Transfer Framework for In-Bed Human Mesh Recovery](https://mlsanity.com/paper/2504.03006/) (2025)
- [TalkCuts: A Large-Scale Dataset for Multi-Shot Human Speech Video Generation](https://mlsanity.com/paper/2510.07249/) (2025)
- [M3Act: Learning from Synthetic Human Group Activities](https://mlsanity.com/paper/2306.16772/) (2023)

## Abstract (arXiv)

Synthetic data has emerged as a promising source for 3D human research as it offers low-cost access to large-scale human datasets. To advance the diversity and annotation quality of human models, we introduce a new synthetic dataset, SynBody, with three appealing features: 1) a clothed parametric human model that can generate a diverse range of subjects; 2) the layered human representation that naturally offers high-quality 3D annotations to support multiple tasks; 3) a scalable system for producing realistic data to facilitate real-world tasks. The dataset comprises 1.2M images with corresponding accurate 3D annotations, covering 10,000 human body models, 1,187 actions, and various viewpoints. The dataset includes two subsets for human pose and shape estimation as well as human neural rendering. Extensive experiments on SynBody indicate that it substantially enhances both SMPL and SMPL-X estimation. Furthermore, the incorporation of layered annotations offers a valuable training resource for investigating the Human Neural Radiance Fields (NeRF).
