# Depth-NeuS: Neural Implicit Surfaces Learning for Multi-view Reconstruction Based on Depth Information Optimization

arXiv: https://arxiv.org/abs/2303.17088 · HTML: https://mlsanity.com/paper/2303.17088/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 35 references that are in the map.
- First posted on arXiv 30 Mar 2023.

## Builds on (most cited first, 25 of 25)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [Hallucinated Neural Radiance Fields in the Wild](https://mlsanity.com/paper/2111.15246/) (2021)
- [Multi-Scale Geometric Consistency Guided Multi-View Stereo](https://mlsanity.com/paper/1904.08103/) (2019)
- [GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency](https://mlsanity.com/paper/2301.10941/) (2023)
- [RC-MVSNet: Unsupervised Multi-View Stereo with Neural Rendering](https://mlsanity.com/paper/2203.03949/) (2022)
- [StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hints](https://mlsanity.com/paper/2209.05277/) (2022)
- [Dynamic Multi-View Scene Reconstruction Using Neural Implicit Surface](https://mlsanity.com/paper/2303.00050/) (2023)
- [Dense Piecewise Planar RGB-D SLAM for Indoor Environments](https://mlsanity.com/paper/1708.00514/) (2017)

## Built on by (most cited first, 2 of 2)

- [Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors](https://mlsanity.com/paper/2310.11598/) (2023)
- [PG-NeuS: Robust and Efficient Point Guidance for Multi-View Neural Surface Reconstruction](https://mlsanity.com/paper/2310.07997/) (2023)

## Abstract (arXiv)

Recently, methods for neural surface representation and rendering, for example NeuS, have shown that learning neural implicit surfaces through volume rendering is becoming increasingly popular and making good progress. However, these methods still face some challenges. Existing methods lack a direct representation of depth information, which makes object reconstruction unrestricted by geometric features, resulting in poor reconstruction of objects with texture and color features. This is because existing methods only use surface normals to represent implicit surfaces without using depth information. Therefore, these methods cannot model the detailed surface features of objects well. To address this problem, we propose a neural implicit surface learning method called Depth-NeuS based on depth information optimization for multi-view reconstruction. In this paper, we introduce depth loss to explicitly constrain SDF regression and introduce geometric consistency loss to optimize for low-texture areas. Specific experiments show that Depth-NeuS outperforms existing technologies in multiple scenarios and achieves high-quality surface reconstruction in multiple scenarios.
