# Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos

arXiv: https://arxiv.org/abs/2303.16897 · HTML: https://mlsanity.com/paper/2303.16897/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 53 of its 73 references that are in the map.
- First posted on arXiv 29 Mar 2023.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 53)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Wide Residual Networks](https://mlsanity.com/paper/1605.07146/) (2016)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [CoCa: Contrastive Captioners are Image-Text Foundation Models](https://mlsanity.com/paper/2205.01917/) (2022)
- [Cascaded Diffusion Models for High Fidelity Image Generation](https://mlsanity.com/paper/2106.15282/) (2021)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Parallel WaveGAN: A fast waveform generation model based on generative adversarial networks with multi-resolution spectrogram](https://mlsanity.com/paper/1910.11480/) (2019)
- [Neural-Symbolic VQA: Disentangling Reasoning from Vision and Language Understanding](https://mlsanity.com/paper/1810.02338/) (2018)
- [BEHRT: Transformer for Electronic Health Records](https://mlsanity.com/paper/1907.09538/) (2019)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Listen to Look: Action Recognition by Previewing Audio](https://mlsanity.com/paper/1912.04487/) (2019)
- [Diff-TTS: A Denoising Diffusion Model for Text-to-Speech](https://mlsanity.com/paper/2104.01409/) (2021)
- [Symbolic Music Generation with Diffusion Models](https://mlsanity.com/paper/2103.16091/) (2021)
- [ProDiff: Progressive Fast Diffusion Model For High-Quality Text-to-Speech](https://mlsanity.com/paper/2207.06389/) (2022)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)

## Built on by (most cited first, 22 of 22)

- [Sora: A Review on Background, Technology, Limitations, and Opportunities of Large Vision Models](https://mlsanity.com/paper/2402.17177/) (2024)
- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners](https://mlsanity.com/paper/2402.17723/) (2024)
- [MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World](https://mlsanity.com/paper/2401.08577/) (2024)
- [SyncFusion: Multimodal Onset-synchronized Video-to-Audio Foley Synthesis](https://mlsanity.com/paper/2310.15247/) (2023)
- [Generative Physical AI in Vision: A Survey](https://mlsanity.com/paper/2501.10928/) (2025)
- [MMDisCo: Multi-Modal Discriminator-Guided Cooperative Diffusion for Joint Audio and Video Generation](https://mlsanity.com/paper/2405.17842/) (2024)
- [From Vision to Audio and Beyond: A Unified Model for Audio-Visual Representation and Generation](https://mlsanity.com/paper/2409.19132/) (2024)
- [Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos](https://mlsanity.com/paper/2406.09272/) (2024)
- [A Simple but Strong Baseline for Sounding Video Generation: Effective Adaptation of Audio and Video Diffusion Models for Joint Generation](https://mlsanity.com/paper/2409.17550/) (2024)
- [V2Meow: Meowing to the Visual Beat via Video-to-Music Generation](https://mlsanity.com/paper/2305.06594/) (2023)
- [VMAS: Video-to-Music Generation via Semantic Alignment in Web Music Videos](https://mlsanity.com/paper/2409.07450/) (2024)
- [Synthetic Video Enhances Physical Fidelity in Video Synthesis](https://mlsanity.com/paper/2503.20822/) (2025)
- [EgoSonics: Generating Synchronized Audio for Silent Egocentric Videos](https://mlsanity.com/paper/2407.20592/) (2024)
- [Score Distillation Sampling for Audio: Source Separation, Synthesis, and Beyond](https://mlsanity.com/paper/2505.04621/) (2025)
- [Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal](https://mlsanity.com/paper/2512.12875/) (2025)
- [PAVAS: Physics-Aware Video-to-Audio Synthesis](https://mlsanity.com/paper/2512.08282/) (2025)
- [Visual Acoustic Fields](https://mlsanity.com/paper/2503.24270/) (2025)
- [Sonify Anything: Towards Context-Aware Sonic Interactions in AR](https://mlsanity.com/paper/2508.01789/) (2025)
- [VioPose: Violin Performance 4D Pose Estimation by Hierarchical Audiovisual Inference](https://mlsanity.com/paper/2411.13607/) (2024)
- [Objects as Audio-Visual Modal Sound Fields](https://mlsanity.com/paper/2608.05145/) (2026)
- [PhysicsSliders: Learning Physical Controls for Audio Foley Generation](https://mlsanity.com/paper/2610.18597/) (2026)

## Abstract (arXiv)

Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. More importantly, the physics-based representations are fully interpretable and transparent, thus enabling us to perform sound editing flexibly.
