# StarNet: Style-Aware 3D Point Cloud Generation

arXiv: https://arxiv.org/abs/2303.15805 · HTML: https://mlsanity.com/paper/2303.15805/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 38 references that are in the map.
- First posted on arXiv 28 Mar 2023.

## Builds on (most cited first, 27 of 27)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Wasserstein GAN](https://mlsanity.com/paper/1701.07875/) (2017)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [Learning Gradient Fields for Shape Generation](https://mlsanity.com/paper/2008.06520/) (2020)
- [Learning a Predictable and Generative Vector Representation for Objects](https://mlsanity.com/paper/1603.08637/) (2016)
- [3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions](https://mlsanity.com/paper/1905.06292/) (2019)
- [Morphing and Sampling Network for Dense Point Cloud Completion](https://mlsanity.com/paper/1912.00280/) (2019)
- [PointGrow: Autoregressively Learned Point Cloud Generation with Self-Attention](https://mlsanity.com/paper/1810.05591/) (2018)
- [Point Cloud GAN](https://mlsanity.com/paper/1810.05795/) (2018)
- [VV-Net: Voxel VAE Net with Group Convolutions for Point Cloud Segmentation](https://mlsanity.com/paper/1811.04337/) (2018)
- [Progressive Point Cloud Deconvolution Generation Network](https://mlsanity.com/paper/2007.05361/) (2020)
- [Style-based Point Generator with Adversarial Rendering for Point Cloud Completion](https://mlsanity.com/paper/2103.02535/) (2021)
- [Real-time 3D Single Object Tracking with Transformer](https://mlsanity.com/paper/2209.00860/) (2022)
- [Graph Signal Processing for Geometric Data and Beyond: Theory and Applications](https://mlsanity.com/paper/2008.01918/) (2020)
- [Robust Building-based Registration of Airborne LiDAR Data and Optical Imagery on Urban Scenes](https://mlsanity.com/paper/1904.03668/) (2019)

## Abstract (arXiv)

This paper investigates an open research task of reconstructing and generating 3D point clouds. Most existing works of 3D generative models directly take the Gaussian prior as input for the decoder to generate 3D point clouds, which fail to learn disentangled latent codes, leading noisy interpolated results. Most of the GAN-based models fail to discriminate the local geometries, resulting in the point clouds generated not evenly distributed at the object surface, hence degrading the point cloud generation quality. Moreover, prevailing methods adopt computation-intensive frameworks, such as flow-based models and Markov chains, which take plenty of time and resources in the training phase. To resolve these limitations, this paper proposes a unified style-aware network architecture combining both point-wise distance loss and adversarial loss, StarNet which is able to reconstruct and generate high-fidelity and even 3D point clouds using a mapping network that can effectively disentangle the Gaussian prior from input's high-level attributes in the mapped latent space to generate realistic interpolated objects. Experimental results demonstrate that our framework achieves comparable state-of-the-art performance on various metrics in the point cloud reconstruction and generation tasks, but is more lightweight in model size, requires much fewer parameters and less time for model training.
