# Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversion

arXiv: https://arxiv.org/abs/2303.15780 · HTML: https://mlsanity.com/paper/2303.15780/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 40 references that are in the map.
- First posted on arXiv 28 Mar 2023.

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Imagic: Text-Based Real Image Editing with Diffusion Models](https://mlsanity.com/paper/2210.09276/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Noise2Music: Text-conditioned Music Generation with Diffusion Models](https://mlsanity.com/paper/2302.03917/) (2023)
- [Symbolic Music Generation with Diffusion Models](https://mlsanity.com/paper/2103.16091/) (2021)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [Generative and Discriminative Voxel Modeling with Convolutional Neural Networks](https://mlsanity.com/paper/1608.04236/) (2016)

## Built on by (most cited first, 30 of 48)

- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields](https://mlsanity.com/paper/2402.00864/) (2024)
- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era](https://mlsanity.com/paper/2305.06131/) (2023)
- [Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts](https://mlsanity.com/paper/2310.11784/) (2023)
- [SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds](https://mlsanity.com/paper/2312.09246/) (2023)
- [HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting](https://mlsanity.com/paper/2402.06149/) (2024)
- [SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis](https://mlsanity.com/paper/2411.16443/) (2024)
- [DreamDPO: Aligning Text-to-3D Generation with Human Preferences via Direct Preference Optimization](https://mlsanity.com/paper/2502.04370/) (2025)
- [Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning](https://mlsanity.com/paper/2405.08054/) (2024)
- [Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion](https://mlsanity.com/paper/2406.09402/) (2024)
- [InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior](https://mlsanity.com/paper/2507.04961/) (2025)
- [ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing](https://mlsanity.com/paper/2406.09404/) (2024)
- [Geometry Transfer for Stylizing Radiance Fields](https://mlsanity.com/paper/2402.00863/) (2024)
- [Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images](https://mlsanity.com/paper/2406.13393/) (2024)
- [InstructP2P: Learning to Edit 3D Point Clouds with Text Instructions](https://mlsanity.com/paper/2306.07154/) (2023)
- [Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation](https://mlsanity.com/paper/2503.01370/) (2025)
- [Text-to-3D Shape Generation](https://mlsanity.com/paper/2403.13289/) (2024)
- [ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing](https://mlsanity.com/paper/2411.05006/) (2024)
- [Fast Multi-view Consistent 3D Editing with Video Priors](https://mlsanity.com/paper/2511.23172/) (2025)
- [TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation](https://mlsanity.com/paper/2407.02034/) (2024)
- [Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion](https://mlsanity.com/paper/2503.15851/) (2025)
- [O2-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion Model](https://mlsanity.com/paper/2308.09591/) (2023)
- [PEGASUS: Personalized Generative 3D Avatars with Composable Attributes](https://mlsanity.com/paper/2402.10636/) (2024)
- [SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training](https://mlsanity.com/paper/2512.05354/) (2025)
- [Sketch2NeRF: Multi-view Sketch-guided Text-to-3D Generation](https://mlsanity.com/paper/2401.14257/) (2024)
- [ConRF: Zero-shot Stylization of 3D Scenes with Conditioned Radiation Fields](https://mlsanity.com/paper/2402.01950/) (2024)
- [GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editor](https://mlsanity.com/paper/2501.09978/) (2025)
- [Scene-Conditional 3D Object Stylization and Composition](https://mlsanity.com/paper/2312.12419/) (2023)
- [InstructHumans: Editing Animated 3D Human Textures with Instructions](https://mlsanity.com/paper/2404.04037/) (2024)

## Abstract (arXiv)

We propose a high-quality 3D-to-3D conversion method, Instruct 3D-to-3D. Our method is designed for a novel task, which is to convert a given 3D scene to another scene according to text instructions. Instruct 3D-to-3D applies pretrained Image-to-Image diffusion models for 3D-to-3D conversion. This enables the likelihood maximization of each viewpoint image and high-quality 3D generation. In addition, our proposed method explicitly inputs the source 3D scene as a condition, which enhances 3D consistency and controllability of how much of the source 3D scene structure is reflected. We also propose dynamic scaling, which allows the intensity of the geometry transformation to be adjusted. We performed quantitative and qualitative evaluations and showed that our proposed method achieves higher quality 3D-to-3D conversions than baseline methods.
