# Embedding Contextual Information through Reward Shaping in Multi-Agent Learning: A Case Study from Google Football

arXiv: https://arxiv.org/abs/2303.15471 · HTML: https://mlsanity.com/paper/2303.15471/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 9 of its 28 references that are in the map.
- First posted on arXiv 25 Mar 2023.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 9 of 9)

- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping](https://mlsanity.com/paper/2011.02669/) (2020)
- [Coordinated Multi-Agent Imitation Learning](https://mlsanity.com/paper/1703.03121/) (2017)
- [Self-Supervised Online Reward Shaping in Sparse-Reward Environments](https://mlsanity.com/paper/2103.04529/) (2021)
- [Reward Shaping via Meta-Learning](https://mlsanity.com/paper/1901.09330/) (2019)

## Abstract (arXiv)

Artificial Intelligence has been used to help human complete difficult tasks in complicated environments by providing optimized strategies for decision-making or replacing the manual labour. In environments including multiple agents, such as football, the most common methods to train agents are Imitation Learning and Multi-Agent Reinforcement Learning (MARL). However, the agents trained by Imitation Learning cannot outperform the expert demonstrator, which makes humans hardly get new insights from the learnt policy. Besides, MARL is prone to the credit assignment problem. In environments with sparse reward signal, this method can be inefficient. The objective of our research is to create a novel reward shaping method by embedding contextual information in reward function to solve the aforementioned challenges. We demonstrate this in the Google Research Football (GRF) environment. We quantify the contextual information extracted from game state observation and use this quantification together with original sparse reward to create the shaped reward. The experiment results in the GRF environment prove that our reward shaping method is a useful addition to state-of-the-art MARL algorithms for training agents in environments with sparse reward signal.
