# Recovering 3D Hand Mesh Sequence from a Single Blurry Image: A New Dataset and Temporal Unfolding

arXiv: https://arxiv.org/abs/2303.15417 · HTML: https://mlsanity.com/paper/2303.15417/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 51 references that are in the map.
- First posted on arXiv 27 Mar 2023.

## Builds on (most cited first, 30 of 41)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [Simple Baselines for Image Restoration](https://mlsanity.com/paper/2204.04676/) (2022)
- [Network In Network](https://mlsanity.com/paper/1312.4400/) (2013)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Video Frame Interpolation via Adaptive Separable Convolution](https://mlsanity.com/paper/1708.01692/) (2017)
- [Deblurring by Realistic Blurring](https://mlsanity.com/paper/2004.01860/) (2020)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Human-Aware Motion Deblurring](https://mlsanity.com/paper/2001.06816/) (2020)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Bringing a Blurry Frame Alive at High Frame-Rate with an Event Camera](https://mlsanity.com/paper/1811.10180/) (2018)
- [HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network](https://mlsanity.com/paper/2203.14564/) (2022)
- [Cross-modal Deep Variational Hand Pose Estimation](https://mlsanity.com/paper/1803.11404/) (2018)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [LISA: Learning Implicit Shape and Appearance of Hands](https://mlsanity.com/paper/2204.01695/) (2022)
- [Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation](https://mlsanity.com/paper/2109.02303/) (2021)
- [Rethinking on Multi-Stage Networks for Human Pose Estimation](https://mlsanity.com/paper/1901.00148/) (2019)
- [Learning to Extract a Video Sequence from a Single Motion-Blurred Image](https://mlsanity.com/paper/1804.04065/) (2018)
- [Realistic Blur Synthesis for Learning Image Deblurring](https://mlsanity.com/paper/2202.08771/) (2022)

## Built on by (most cited first, 10 of 10)

- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [A Dataset of Relighted 3D Interacting Hands](https://mlsanity.com/paper/2310.17768/) (2023)
- [The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation](https://mlsanity.com/paper/2504.08654/) (2025)
- [DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image](https://mlsanity.com/paper/2406.17988/) (2024)
- [EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning](https://mlsanity.com/paper/2601.19850/) (2026)
- [AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimation](https://mlsanity.com/paper/2603.25726/) (2026)
- [Learning Transformation-Isomorphic Latent Space for Accurate Hand Pose Estimation](https://mlsanity.com/paper/2502.12535/) (2025)
- [Learning Correlation-aware Aleatoric Uncertainty for 3D Hand Pose Estimation](https://mlsanity.com/paper/2509.01242/) (2025)
- [UST-Hand: An Uncertainty-aware Spatiotemporal Point Cloud Interaction Network for 3D Self-supervised Hand Pose Estimation](https://mlsanity.com/paper/2605.17742/) (2026)

## Abstract (arXiv)

Hands, one of the most dynamic parts of our body, suffer from blur due to their active movements. However, previous 3D hand mesh recovery methods have mainly focused on sharp hand images rather than considering blur due to the absence of datasets providing blurry hand images. We first present a novel dataset BlurHand, which contains blurry hand images with 3D groundtruths. The BlurHand is constructed by synthesizing motion blur from sequential sharp hand images, imitating realistic and natural motion blurs. In addition to the new dataset, we propose BlurHandNet, a baseline network for accurate 3D hand mesh recovery from a blurry hand image. Our BlurHandNet unfolds a blurry input image to a 3D hand mesh sequence to utilize temporal information in the blurry input image, while previous works output a static single hand mesh. We demonstrate the usefulness of BlurHand for the 3D hand mesh recovery from blurry images in our experiments. The proposed BlurHandNet produces much more robust results on blurry images while generalizing well to in-the-wild images. The training codes and BlurHand dataset are available at https://github.com/JaehaKim97/BlurHand_RELEASE.
