# DeepVecFont-v2: Exploiting Transformers to Synthesize Vector Fonts with Higher Quality

arXiv: https://arxiv.org/abs/2303.14585 · HTML: https://mlsanity.com/paper/2303.14585/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 29 references that are in the map.
- First posted on arXiv 25 Mar 2023.

## Builds on (most cited first, 20 of 20)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [Multi-Content GAN for Few-Shot Font Style Transfer](https://mlsanity.com/paper/1712.00516/) (2017)
- [A Learned Representation for Scalable Vector Graphics](https://mlsanity.com/paper/1904.02632/) (2019)
- [DG-Font: Deformable Generative Networks for Unsupervised Font Generation](https://mlsanity.com/paper/2104.03064/) (2021)
- [Separating Style and Content for Generalized Style Transfer](https://mlsanity.com/paper/1711.06454/) (2017)
- [Artistic Glyph Image Synthesis via One-Stage Few-Shot Learning](https://mlsanity.com/paper/1910.04987/) (2019)
- [Few-shot Font Generation with Localized Style Representations and Factorization](https://mlsanity.com/paper/2009.11042/) (2020)
- [Few-Shot Font Generation by Learning Fine-Grained Local Styles](https://mlsanity.com/paper/2205.09965/) (2022)
- [Look Closer to Supervise Better: One-Shot Font Generation via Component-Based Discriminator](https://mlsanity.com/paper/2205.00146/) (2022)
- [Auto-Encoder Guided GAN for Chinese Calligraphy Synthesis](https://mlsanity.com/paper/1706.08789/) (2017)
- [DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality Learning](https://mlsanity.com/paper/2110.06688/) (2021)
- [Attribute2Font: Creating Fonts You Want From Attributes](https://mlsanity.com/paper/2005.07865/) (2020)
- [Learning Implicit Glyph Shape Representation](https://mlsanity.com/paper/2106.08573/) (2021)
- [SVG Vector Font Generation for Chinese Characters with Transformer](https://mlsanity.com/paper/2206.10329/) (2022)

## Built on by (most cited first, 27 of 27)

- [Chat2SVG: Vector Graphics Generation with Large Language Models and Image Diffusion Models](https://mlsanity.com/paper/2411.16602/) (2024)
- [Text-to-Vector Generation with Neural Path Representation](https://mlsanity.com/paper/2405.10317/) (2024)
- [VecFusion: Vector Font Generation with Diffusion](https://mlsanity.com/paper/2312.10540/) (2023)
- [NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation](https://mlsanity.com/paper/2405.15217/) (2024)
- [NeuralSVG: An Implicit Representation for Text-to-Vector Generation](https://mlsanity.com/paper/2501.03992/) (2025)
- [Kinetic Typography Diffusion Model](https://mlsanity.com/paper/2407.10476/) (2024)
- [DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance](https://mlsanity.com/paper/2512.10894/) (2025)
- [HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution](https://mlsanity.com/paper/2410.06488/) (2024)
- [DeepCalliFont: Few-shot Chinese Calligraphy Font Synthesis by Integrating Dual-modality Generative Models](https://mlsanity.com/paper/2312.10314/) (2023)
- [SVGFusion: A VAE-Diffusion Transformer for Vector Graphic Generation](https://mlsanity.com/paper/2412.10437/) (2024)
- [FontGuard: A Robust Font Watermarking Approach Leveraging Deep Font Knowledge](https://mlsanity.com/paper/2504.03128/) (2025)
- [VecGlypher: Unified Vector Glyph Generation with Language Models](https://mlsanity.com/paper/2602.21461/) (2026)
- [AmbiGen: Generating Ambigrams from Pre-trained Diffusion Model](https://mlsanity.com/paper/2312.02967/) (2023)
- [StrokeFusion: Vector Sketch Generation via Joint Stroke-UDF Encoding and Latent Sequence Diffusion](https://mlsanity.com/paper/2503.23752/) (2025)
- [CalliRewrite: Recovering Handwriting Behaviors from Calligraphy Images without Supervision](https://mlsanity.com/paper/2405.15776/) (2024)
- [Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent Visibility](https://mlsanity.com/paper/2505.21377/) (2025)
- [Beyond Patches: Global-aware Autoregressive Model for Multimodal Few-Shot Font Generation](https://mlsanity.com/paper/2601.01593/) (2026)
- [GVR-Coder: A Visual-Feedback Framework for Structured SVG Generation in Complex Document and Meeting Scenarios](https://mlsanity.com/paper/2607.28073/) (2026)
- [A Scalable Vector Graphics Latent Space](https://mlsanity.com/paper/2608.21893/) (2026)
- [Total Disentanglement of Font Images into Style and Character Class Features](https://mlsanity.com/paper/2403.12784/) (2024)
- [Stroke Modeling Enables Vectorized Character Generation with Large Vectorized Glyph Model](https://mlsanity.com/paper/2511.11119/) (2025)
- [DOGE: Differentiable Bezier Graph Optimization for Road Network Extraction](https://mlsanity.com/paper/2511.19850/) (2025)
- [DesigNet: Learning to Draw Vector Graphics as Designers Do](https://mlsanity.com/paper/2604.06494/) (2026)
- [NIV: Neural Axis Variations for Variable Font Generation](https://mlsanity.com/paper/2606.05261/) (2026)
- [NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics](https://mlsanity.com/paper/2606.31764/) (2026)
- [VecFontLLM: Anchor-Guided Direct Synthesis of Chinese Vector Fonts](https://mlsanity.com/paper/2607.17251/) (2026)
- [SVG-Score: Human-Aligned Evaluation of Text-to-SVG Generation](https://mlsanity.com/paper/2609.03806/) (2026)

## Abstract (arXiv)

Vector font synthesis is a challenging and ongoing problem in the fields of Computer Vision and Computer Graphics. The recently-proposed DeepVecFont achieved state-of-the-art performance by exploiting information of both the image and sequence modalities of vector fonts. However, it has limited capability for handling long sequence data and heavily relies on an image-guided outline refinement post-processing. Thus, vector glyphs synthesized by DeepVecFont still often contain some distortions and artifacts and cannot rival human-designed results. To address the above problems, this paper proposes an enhanced version of DeepVecFont mainly by making the following three novel technical contributions. First, we adopt Transformers instead of RNNs to process sequential data and design a relaxation representation for vector outlines, markedly improving the model's capability and stability of synthesizing long and complex outlines. Second, we propose to sample auxiliary points in addition to control points to precisely align the generated and target B'ezier curves or lines. Finally, to alleviate error accumulation in the sequential generation process, we develop a context-based self-refinement module based on another Transformer-based decoder to remove artifacts in the initially synthesized glyphs. Both qualitative and quantitative results demonstrate that the proposed method effectively resolves those intrinsic problems of the original DeepVecFont and outperforms existing approaches in generating English and Chinese vector fonts with complicated structures and diverse styles.
