# FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views

arXiv: https://arxiv.org/abs/2303.14368 · HTML: https://mlsanity.com/paper/2303.14368/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 50 references that are in the map.
- First posted on arXiv 25 Mar 2023.

## Builds on (most cited first, 30 of 38)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [DeRF: Decomposed Radiance Fields](https://mlsanity.com/paper/2011.12490/) (2020)
- [H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion](https://mlsanity.com/paper/2110.13746/) (2021)
- [Temporal Cycle-Consistency Learning](https://mlsanity.com/paper/1904.07846/) (2019)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [Neural Rerendering in the Wild](https://mlsanity.com/paper/1904.04290/) (2019)
- [Animatable Neural Radiance Fields from Monocular RGB Videos](https://mlsanity.com/paper/2106.13629/) (2021)

## Built on by (most cited first, 15 of 15)

- [HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Poses](https://mlsanity.com/paper/2312.02232/) (2023)
- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [Wild2Avatar: Rendering Humans Behind Occlusions](https://mlsanity.com/paper/2401.00431/) (2023)
- [FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions](https://mlsanity.com/paper/2309.05073/) (2023)
- [Superpixel-informed Implicit Neural Representation for Multi-Dimensional Data](https://mlsanity.com/paper/2411.11356/) (2024)
- [TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans](https://mlsanity.com/paper/2409.16666/) (2024)
- [Sparse-View 3D Reconstruction: Recent Advances and Open Challenges](https://mlsanity.com/paper/2507.16406/) (2025)
- [AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model](https://mlsanity.com/paper/2401.15348/) (2024)
- [MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition](https://mlsanity.com/paper/2407.07284/) (2024)
- [MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Rendering](https://mlsanity.com/paper/2407.02668/) (2024)
- [Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting](https://mlsanity.com/paper/2512.05113/) (2025)
- [Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing](https://mlsanity.com/paper/2308.09894/) (2023)
- [COSMU: Complete 3D human shape from monocular unconstrained images](https://mlsanity.com/paper/2407.10586/) (2024)
- [Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting](https://mlsanity.com/paper/2503.09640/) (2025)
- [PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction](https://mlsanity.com/paper/2602.05190/) (2026)

## Abstract (arXiv)

We present FlexNeRF, a method for photorealistic freeviewpoint rendering of humans in motion from monocular videos. Our approach works well with sparse views, which is a challenging scenario when the subject is exhibiting fast/complex motions. We propose a novel approach which jointly optimizes a canonical time and pose configuration, with a pose-dependent motion field and pose-independent temporal deformations complementing each other. Thanks to our novel temporal and cyclic consistency constraints along with additional losses on intermediate representation such as segmentation, our approach provides high quality outputs as the observed views become sparser. We empirically demonstrate that our method significantly outperforms the state-of-the-art on public benchmark datasets as well as a self-captured fashion dataset. The project page is available at: https://flex-nerf.github.io/
